matthew ticorat's page

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Honestly it depends on the character. If your playing a assassin he might have worked very hard to have absolutely no reputation, while a fighter or a bard may be over exaggerating there deeds to inflate their reputation. Its all based off of your characters personality, thats the beauty of new characters, you can make up whatever you want. :)


Me and a buddy of mine made a dungeon that contained the seven deadly sins so here is what we used for our tests.

gluttony, you enter a feast hall full of food, if the player eat any of the food they gain a temporary bonus to a stat like +1 wis or the like. the players will most likeley keep eating but if they ever choose to stop they must make a will save and the more amount of food they have eaten the higher the save dc to stop.

lust... seccubus.

greed, the players enter a room full of treasure of all sorts. all they must do is make a search check to find what they are looking for, however every item they take has a delayed curse effect that activates when they leave the room. if they take any gold pieces or the like the coins actually eat each other and all other currency on the player leaving only one coin in the players purse the next time they try and buy something or the like.

wrath, big scary monster that was healed by the players attacks and harmed from heal spells

pride, players enter a room with a scale in it. the scale is tipped to one side and the players must sacrifice ability score to the scale to balance it out. the scale would take the core ability score from the player sacrificing to it example rogue would be dex sorcerer would be char etc. but multiple player could sacrifice to the scale. all players who were willing to sacrifice to the scale got their ability scores back when they left the room while the others who didnt sacrifice took the penalties.

sloth, a long trapped hallway that unless the players ran to the back and pulled the lever and ran back to the front were trapped in the hallway behind a series of shutting doors.

envy, we made the players enter a room with a large mirror on the other side. as they looked in the mirror they saw something they truly desired on another member of the party. they were then presented with voices in their heads telling them about how the other players stole their gifts etc and how you had to fight them to get them back.


aphazia wrote:
Personally, since this is costing your a grit point, AND specifies that you fall prone at the end of the movement, I would let it ignore low obstacles and terrain - you are jumping around.. I like to picture the gunslinger landing prone because he's sliding on his back all John Woo style. ;)

my biggest problem with this is it states you move your full speed, I dont know about you but I can not jump thirty feet XD I feel this feat needs a bit more explaining in the rules. Maybe you can move half your speed and jump the other? that seems like a more plausible deed.


When using the Leaping Shot Deed does your character actually leave the ground? or is more akin to the Shot on the Run Combat Feat? for example I'm playing a gunslinger in a bar full of tables. Would I be able to leap over some of the tables guns blazing as the description says, or do I have to move around the tables while I am firing?