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Handn't thought of the survival skill. It makes perfect sense. I don't think they'll be able to craft torches then. At least not until they come into some kind of oil or fat.

So ropemaking is its own craft?
It seems to me that its very restrictive (at least when compared to other crafts). And I don't think the DC should change because of lack of materials, but that they should have penalties for it (such as it is with every other craft)

Thanks a lot everyone!


1 person marked this as FAQ candidate.

Hi everybody:

My group lost its way in a cave and is now wandering in the dark.
They are under-equipped and most of them cannot see without a light source (only one has darkvision).
Last torch was used in our last game and no, they don't have access to magic for now (something that should be solved eventually, but not for a couple of sessions I think).
They were discussing about crafting torches and other mundane and not-so-mundane items, such as ropes and jugs.

Which craft skill should be used?
What should the DC be?
And what elements are "required" in order to do it?
I don't see them converting gold pieces into torches for example.

Any help would be appreciated!

Thanks a lot,

Lucas


Hello everybody:

We need to determine how much silver can be obtained from a silver mine.
Some PCs and NPCs have Profession(miner) so we decided to use that skill and make what you should "earn" from that skill check, the "production" for the week.

This caused a lot of issues because one of my players pointed out, quite correctly, that if they were mining gems from a gemstone mine they should be producing a lot more than just the profession check result.
Also it feels like it doesn't depend WHAT they are mining, just the skill check is what counts.

What do you think?
How do you decide how much did the PCs and NPCs mine?

Thanks a lot,

Lucas

PS: I'm aware it's not a very common question for a fantasy flavored setting :S


Thanks a lot everybody!

I never thought of applying the magic crafting rules to mundane crafting.
I'll make a summary of all of this to show to my players :)

Thanks again!


Hello everybody:

I need to make a ruling on what happens with a party that is walking 8 hours a day and then intends to craft (weapons/armors/leather) for another 8 hours (and sleep the remaining 8 hours)

Is it possible?

The rules I could find only mention forced march. But I guess something similar could apply here.

What do you think?
Or it can't be done at all?

Thanks a lot!

Lucas


Can't wait to get my hands into this and plan a campaign around it!


I can't believe I just found out about this. I'm going to try and see if I can submit something before time's up.


Hey guys:

Pole Fighting from Polearm Master, a Fighter archetype, reads like this:

APG wrote:


Pole Fighting (Ex)

At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd.

This ability replaces Bravery.

Do you think it's possible to convert it into a FEAT?

I have a player who is using a different archetype, but would like to have this ability.

What do you think?

Thanks a lot!