markrivett's page

88 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

Thanks to everyone for responding.

I think the most compelling argument I have heard is that tiny creatures can occupy the same space as a larger creature and therefore a medium creature can occupy the same space as a huge creature. Reason being that medium creatures do not occupy the entirety of their 5-ft by 5-ft space.

The dragon can transform but the players around him are not shoved and experience no other ill effects.

I understand that this is not RAW, however, given that a medium creature can occupy the same space as their large mount (as well as their being other exceptions) I am going to allow it.

I do happen to have a druid in the party and I will inform them of my conditional leniency on this issue.


3 people marked this as a favorite.

I actually have no problem with someone using diplomacy to improve negotiating position. However I wouldn't necessarily apply discount (though I might).

I'm certain I don't need to explain that social skills (even legendary ones) do not mean "mind control".

I might increase the rarity of items available to be purchased suggesting the merchant trusts the players enough to reveal his secret stash.

I might throw in some lower-level consumables for free (like a buy 3 Greater Healing Potions, get 1 Lesser Healing Potion for free).

I might throw in a "social hook": "You seem like great people," Says the merchant. "Head on down to the docks and talk to my brother Frank. Tell him I sent you. He'se been looking for someone trustworthy to help him with something." (Make it clear that if the players want to persue this "side quest" they must wait for another session since it's on the fly)

Point is, be creative. No merchant is breaking their business for even a legendary negotiator.


1 person marked this as a favorite.
shroudb wrote:


As for a sneaky villain :
I can only assume that in a coalition of Good allies, a sneaky person can wiggle his way out by outright refusing because of stuff like "I cannot allow myself to get under magical restrains" which is a fully valid reason for even a CG character to refuse to bend his will.

In this case of refusing to be part of Geas pact, the Alliance would simply say; “We respect your personal conviction to refuse this ritual, and we ask that you respect our need for a representative from your kingdom to commit to the magical contract. We will need someone else to represent your nation in this agreement, though we appreciate your continued commitment to this struggle in other ways.”

The doppelganger suggestion got me thinking.

Could a replica (via a heightened Replicate illusion spell) be the subject of a Geas ritual to allow the original to subvert it?

Perhaps a Mind Swap ritual would allow the bad guy to allow someone else to take their body, perform the ritual, and then swap back (allowing for one week of “hmm, that guy is acting strange” until minds swap back)


1 person marked this as a favorite.

I appreciate the discussion on this subject and thank everyone for their perspective. I respect both interpretations of the rules.

I suspect that, until a Paizo employee replies to this thread we will not arrive at a definitive answer.

To add context, one of my players (a ranger) was firing her bow at a Big Bad while the Big Bad’s minions grabbed that ranger. That player did make their DC5 flat check, but we then took a moment to sidebar whether that flat check was even necessary. For expediency I ruled that it was not because rules clearly state that a character can attack while grabbed.

However, philosophically I am opposed to the “rock’em-sock’em robots” concept of RPG combat. I see combat as dynamic, violent (duh), and messy affairs, not figures standing in 5-foot squares taking turns smacking each other.

When I envision a “grab” I am imagining life and death wrestling matches where one character is using their strength, weight, and every limb at their disposal (elbows, knees, teeth, head) to enforce their will (trying to pin their opponent to apply the “restrained” condition). I think even holding a bow in that situation is going to be difficult, let alone drawing an arrow, nocking it, and firing it accurately.

Going forward at my table I am going to rule that being “grabbed” does require a DC5 flat check to fire an arrow from a bow. The exception being that if the archer was already ready to fire with an arrow nocked and drawn. Logic being that they can still let fly as they are being tackled.


1 person marked this as a favorite.

I have an Adult Blue Dragon who has as "silver tongue". He has existed for many decades as a high-ranking elven politician within the ruling organization of an elven nation.
https://2e.aonprd.com/Monsters.aspx?ID=131&PWL=true

As I understand dragons, they are either "fighters" with the Draconic Frenzy and Draconic Momentum abilities or they are "casters" without those abilities, but a spell list instead.

I would like to create a "socialite" template and forfeit both archetype abilities for the "Protect the Master" ability found under the Cult Leader.
https://2e.aonprd.com/NPCs.aspx?ID=930

Additionally, I want to switch the "Frightful Presence" ability to "Adoring Presence" which makes all "Helpful" creatures (Critical failure vs DC 32) function as "Cultists" for the purposes of "Protect the Master".

Does an Adult Blue Dragon with these abilities still sound like a DC 13 creature/encounter?


1 person marked this as a favorite.

Good morning,

I am curious on whether there is a good resource for a gothic horror or eldrich horror settings within Golarion. I see that there are a couple out of print first edition sourcebooks, but I was wondering about the current eddition.

Are there any recommendations for nations/regions/contents that have an established cannon of horror tropes within the lore?

Should I just pick a part of an unknown continent and develop my own gothic horror setting?

Thank You


1 person marked this as a favorite.
Timitius wrote:

This was the line I was looking for: "You shall own all rights to any User Content created using the Website or Platform and shall have the right to sell, publish, relicense and otherwise commercially exploit such User Content."

I just want to know if we are required to include "Created using Inkarnate" anywhere. Otherwise, we would just credit you as the cartographer.

response from support:

Hi there,

Thanks for reaching out.

INKARNATE does not claim ownership of the materials you create using the Website and Platform.

Any maps that you create with our pro version can be used for personal use as well as commercially, even after your subscription expires.

(When a subscription expires, you can still download your pro maps and use them commercially, you just lose edit access to maps that include pro assets until you are back on the pro version)

Hope that helps.

Philipp

-----
I asked a followup question, does Inkarnate need to be identified with a "created by Inkarnate" credit, and the reply was no.

I can forward the support email and the followup screen shot (the first request was sent via email because it was off work hours, the followup was sent via support chat) for your records.


1 person marked this as a favorite.

Thank you both for helping me not to kill my PCs