Ambrose

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sorry for the late response.

thx guys..

i actually dont see necromancy as being more evil than summoning.. i understand that golarion see's this differently. but im willing to fudge this for the right reason just this once :)


Hi there

so one of my players for our upcoming mummys mask gig came up with a great back story/theme for his undead lord.

I was so wowed that i thought i had to somehow put it into play in the game.

here is the back story/theme:

Comes from a noble or rich merchant family.he is the youngest son
of the family. he fell in love with a woman from another noble family, got engaged.

but a rival from another nobel family also wanted to marry her. When he couldnt have her , he made a pact with a demon/devil . in a single night they slaugtered his whole family and his fiances to. every last one was killed, only by some sort of"miracle" did the pc survive. his homestead was burnt to the ground and he lost all wealth with it.

he now wishes revenge over his rival... to kill him and the fiends that helped him.

one of the gods (cant really find any that suit with the death domain :( ) has given him signs/visions that if he "followed" the god he could achive his goals.

his goals are: get revenge over rival, kill the fiend, bring his love back to life.

he is not playing an evil character, but his persuit of knowledge to bring back his love, drives him into the "dark" knowlegde of necromancy. he uses his talents to fight evil.

so... none of the gods with the death domain really suit the story. well maybe the redmantis one.. but some og the revenge gods might work.. but they dont have the death domain... what to do?

i was thinking that maybe the "fiend" cheated his rival, and is perhaps now posseing her dead corpes. or that she is not dead but she as lost her soul and is basicly just a lobotomy case, with no memorys and know abilities to gain any.i got an visual ideer from reading about sylhps... pale skine and swirling blue tattoes with demonic texts. something were his rival his rival has undcovered a minor pyramid/burial chamber in the dessert, and has mummies carrying her around in there. perhaps trying to mummyfy her and be rid of her ..

wall of text... what is your input? all ideers are welcome


Thanks:)

Would you recomend taking a different feat and skill for a 1-2 lvl cleric?


NikolaiJuno wrote:

Yes

Clerics gain all the benefits of Combat Casting the same as any caster.
They gain all the benefits of Spellcraft that don't involve learning new spells.

Hmm ok, Would you recomend something different for a 1-2 lvl cleric?


So does a cleric get any benefits from the combat casting feat and the spell craft
-skill. They Seem to be with the wizard in mind.


do it already!!!!


well thanks guys..

im all set...

all the best


Ahem....

excuse me while i put on my big boy thinking pants:)

noble@: aaah of course not... just wanted to be sure

DM BLAKE@: again of course not , never have before so why start.. how silly i am..

and i hear on the fudging a little something unplanned for the players... cant count how many times a potion of healing has been conviniently added to the loot :)

allright im all clear.. almost:)

do you make a dunguen and ad all the treasure values for each encounter and then spread it out..? ( dm you mentioned something along those lines)

or do you roll/pick for each encounter in the dungeon?

and finally, the CR is basicly what you guys use as the treasure amount indicator (if the beast has any) ?


ok..

seems im not the only one a bit confused. but thanks for all the input, i think im getting there..

So.. ( DM BLAKE)if i make a dungeon crawl, i should take all the encounters treasure, add it all up and spread it out as i see fit?
Its still just treasure values per (encounter) challenge rating, no?
And yes i see what you are getting at, making it more interestin for the players..

but if thats the case, what do you do if they level up during the crawl, and you have allready determinde the treasure before hand?

and thanks cheif cook, i had "forgotten that part"

oh, heres something ive also fought about. Say the party has an encounter, which is a "normal" apl cr. But after two player turns they defeat the beast without breaking a sweat or tkaing a scratch, do you then level down the treasure value for this encounter to an "easy" value ?

Or is it basicly what others have written that when all is said and done, is the cr that detremins treasure output?

I just need it as simple as possibly:)


thanks drake :)


And when the treasure entry says standard its just that...

but what does it mean when it says other? dm's choice?

double is just that, of the standard amount. and triple the same ...

If thats the case, a pseudodragon (p 229, beast. 1) gives standard treasure . Which is worth 260gp for a apl. of 1.

Now if that same party meets a pseudodragon at apl. 6, it still gives a standard treasure. but thats now bumbed up to 2000gps worth.

right?

just trying to get to gribs with the mechanics


but ....

well allright ive been away from table top since ad&d , so there are a lot of things i feel comfortable with and a lot i dont with pathfinder:)

so to recap: we use apl. to determine the treasure value for each encounter...

then just radomly determine what it is from a arabien stallion to 10 saks of corn??


wow this is a piz poor system... i miss the days of ADD..
were you just roll a dice on a on the appropriate table given for the treasure type of the enquenter.

geez paizo

anybody else got tips or stuff to help out? i bought the equibment guide solely for the treasure tables, although its a cool book just doesnt fit the gap i wanted


hey there.

beeing a complete noob, i cant get my head around the treasure tables...

So assuming a party og two second level pc's APL 1 (2+2/2= 2-1 for being less than 3 members =1) kill a ghoul. This gives them according to table 12-5 of the core book, a net sum treasure of 260gp on a average base campaign.

The same party, by luck of the dice and the "lack of same" of the dm dice kill a cloud giant. They still get the same gp sum worth og treasure plus equipment... + other, what ever that means??

What am i missing, i just cant seem right??


Hey Are.

Yeah i agree that there shouldnt be a challange rating, because it doesnt cause them damage or has the potential to do so. Seems right.

well at the end of the crawl, the hole thing collapses in on itself, so its permantly stopped.

They are 2 level 2 players, so a dc 0f 2 plus 10-11 seems fair..

thanks


how would you set the challange rating?


Hey guys

So ill be running my pc's through a crypt of lamasthu..

And i was playing around with the idea that as soon as they step foot into the crypt, they either suffer from the shaken or sickened condition. Due to all the ancient curroption.

Now ill let them make a fortitude check to shake of the effects, but what should the dc be and is this counted as a trap? And if so how to work out the cr..

The table 13-3 doesnt really help much.

all the best


so heres what i think ill do:

appraise check dc 10 to determine value of a mundane item

dc 15 for weapons and armor

dc 20 for rare and the magical detection.

if you succed your check you know the half price value.
succed with 1-5 , you get a plus 5%boon.6-10 , 10%boon ,and so on.

and on failure you get the negative equivelent.

how do you think this house rule will work?


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@;"Ah. I was unaware that capitalization was an English language invention"

http://youtu.be/N4vf8N6GpdM

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ahh that rule. i read it as going through a crack in the wall or for an excample squeezing through to walls closing in on each other...

i hadnt giving thought to it beeing an active rule all the time, only on the above mentioned occasions. and must admit it seems a bit over the top having to use escape artist to move along, say the wall in the hall behind the classworking room.

but thanks for your thoughts... i think ive been making it into a bigger thing than it was , in my head.

all the best


im not from a english speaking country!!!

so to make it clear what i mean:

i still think it was a bad idea to print the classworks that way( map layout)making it harder to draw.. just move goblins closer if u want them to close in faster! well just my opinion, guess im the only one who thinks this..

as for thistletop ,what i meant was the bramble/wooded bit before the island on the map on page 41.

both the glasswork map and the mentioned bit of thistletop map are in my opinion a bit tricky/hard to draw out on a peice of a4..

and i just wanted to hear how any you guys handled it.. any tips.. i might just be over thinking it

taggent what do you mean by this: "If a player is forced into a "half" square because of a wall, they should suffer a penalty to combat and defense"
is there a rule on movement ive overlooked??

im sorry if i was unclear and my grammer/spelling isnt up to forum standard..

all the best mark


hey there..

so my party is just about ready to begin the rune lord path..
and to 2 things have got me scratching my head..

first of the class works. all though not impossible to draw up on paper..
i kind of wonder why (WHY) they would draw it at sutch a awkward angle..

and second and this really gets me scrathing my head and other stuff for that matter... is how did u guys draw out the land part (not the island) of thistletop???

this might seem easy for u veteran dm's but this got me a bit... well grumpy

all advice welcome

cheers


lord malkov@

these are rather a good ideas, thanks :)will defenitly br useing them.


thanks man...

that just made everything clear...:)
this really helped..


hey guys

yet another noob question.

it says in the cr that pc's sell items at half price.

but under appraise it says that with a succesful roll u determine the value of the item...

so does that mean with a succesful appraise check u still only get halv an items wurth in gold?

if so whats the point in using that skill?


so thats a yes to nr1?

just to clear things up


thanks lord malkov, that helped..

1)u have to have the use magical device skill to use a rod or wand?
2)and u have to have a pc class that can cast spells to use a scroll?

so say a rogue "finds" a wand/rod in a mansion, said rogue cannot use it unles it has the use magic device skill?


hey all

another noob question..

im not quite sure how magic wands,rods and scrolls work...

can all classes pick them up and use them?


ok thanks,, thought as much


hey guys

so my question is this:

when it states a monster has a melee att bite and 2 claws ( barghest)
does this meen that every round the monster has all 3 attacks as a standard action, or does one just pick one of these 3 attacks?
And if the latter, does it get to make all 3 attacks on a fullround action?

all the best mark.


RuyanVe wrote:

Greetings, fellow traveller.

AC is normally calculated like this:

AC = 10 + Armor + Dex Modifier + Deflection Bonus + Dodge Bonus + Natural Armor + Other Bonus
** spoiler omitted **

Then, look here

The first table gives you the information that a wyrmling black dragon gets its base NA and base size.
The second table gives you the information that a wyrmling black dragon gets its base Dex ability score.
Further down you get the basic stat block of a black dragon.

Pulling all together you get:

AC = 10 + 3 (Dex modifier) + 2 (size modifier for being tiny, one of the "other...

aaaah ofcourse how silly i am..

thanks man


hey guys..

how do i work out the ac for a black dragon(wyrmling) ?
all it says is it has +3 natural armour

what have i missed


yup just wanted to clear that up... i new here and dont know the ins and outs of this open source stuff is, certainly dont want to do anything against the rules


Stonebreaker@

Yeah i have, i thought yes this is fantastic, but unfortunately alot of the links are broken


Yeah sorry . I ment if anybody has made encounter maps, wich are big enough to use with pawns/figures. Some of the maps er quite hard to draw out your self, with all the funny angles etc.

Also is there anyone WHO has made printerble versions of/all of the player hand outs.
I would really appriciate it as it ads so much to the game.

Hope this clears up what i meant, lol

All the best


oh and also hand outs would be great..

<3


hey guys

is there anyone of you fantastic community guys who has made playerble (pawns/figures) of the mabs in rotrl encounters?


hey guys

is there anyone of you fantastic community guys who has made playerble (pawns/figures) of the mabs in rotrl encounters?


gracias:(


hey guys

whats the rule with pdf's, are they free to share here on the forum?
if they are solely for personal gaming use ?


:)


thanks


thanks lads..

oh yeah the page 43 thing has got the favored weapons on, missed that lol:)

havent playede d&d since add.. so alot has changed:)

well i was going to run a horror themed game ( love them zombies) and bought the carrion crown 1 module.

but as im new to pathfinder and the rules ,i found some of the ecounters and end monsters a bit confusing. and didnt want run something half assed.

so as my players are going to start with the beginnersbox game,and then progress through some further encounters to beef them up ( 2 wizards, and a cleric) there start will be in ... den den deeeeen... Sandpoint!

and my new plan is to run the runelord setting..

thanks so far... oh and the clerics are they limited to the favored weapon or is it up to the pc?


thanks..
'
just seems odd that theres no description on the main deitys.
there holy symbols, favoured weapons etc.. basic knowledge..
how areplayers supposed to chose when theirs no info.
it just leads players to choose there deity from there domain choice.


is there anywere i can find more info on the deity's in the core rule book.

i find it od that they dont right anything about them in the core book.
what they look like, favoured weapon, holy symbols and so on..


cheers:)


another newbie question from me:)

1# if u are wearing armor u are proficient with say a breastplate and a light steel sheild , u get an ac bonus total of +7 and a ac check penalty of -5.

u have a total ac of +7+10 (+ a dex bonus of 3 max)=17 (20 if u have the dex) right?

2# now the ac check penalty of -5 applies to all SKILL checks made with dex/str.

but does the -5 penalty also apply to say a +3 str mod to damage rolls and to the attack rolls ( or is the attack roll penalty only apply to non proficient armor?)

all the best


thanks again guys:)


aaah cheers, i missed the extra spell slot.

thanks mm


hey guys..

brand new to the game and have been reading up on the wizard class.

what are the pros and cons for the to versions... im just not seeing it???

all the best