25. A broken jar with luminous fungus both inside and spreading out from the debris, seems to be thriving. 26. A journal of some kind, hard to tell due to dry rot via excessive dampness. Some pages had been ripped out, only one scant bit of writing is not streaked and is still intelligible, a warning written in elvish, "Waterfall = wide berth." 27. A mandala-like arranged pattern of small dessicated insect chitin, disturbing as it is soothing to ponder at.
One campaign current and one I want to get back to, but the same players are in both and time is limited. The one we are in is Giantslayer. First book done and in the middle of Act1 for the second. We are on hiatus until I transfer the game from actual table to Foundry VTT. We have missed soooo many game sessions that could have been if we had VTT instead, so I am taking the dive.
I'll add the pooka. Had a great storyline in one campaign revolving around one that used her pooka dust as an intoxicant at what amounts to a nightclub; and her being targeted by a serial killer who collects the heads of assorted fey. Having this tiny, fearful, bunny-girl pleading with the PC's for help was so memorable.. Regarding the akata... first time I saw artwork on one, it was clutching an iconic in it tentacle mane, and I thought that was an awesome extra attack, to grapple and take off with a foe. But nothing in their write-up justified the art depiction. If I were to run akata's, I would up their CR and give them that ability for sure. Starfinder sure pumped them up and made them VERY DEADLY.
Anyone read the old AD&D 2Ed "Van Richten's Guide to the Lich"? It was a Ravenloft-focused supplement, easily the best of the Van Richten's Guide series, and an incredible resource. After getting it way back in the day, I used many of the boosts, alternative rules and powers in non-Ravenloft settings.
I have used the Negative-Energy Charged Creature applied to intelligent undead and it was particularly devastating...
@Bob's Feet - yup... gotta be. No profile, no aliases, first post ever and formatted super weird. Regarding topic - really don't have much to add, I have a HUGE mini collection, vast majority painted. But I've been collecting and painting since the 1980's too. I covet the mini aesthetic when I game, helps immersion for me. YMMV.
I did up a mesmerist for a game of Strange Aeons that we never ended up playing. Liked the concept so much I used the class as a gang leader BBEG the party had to track down and get rid of. I set him at 7th level. After the build up of speaking to NPCs and "former" gang members to gain info, the party (all 5th level) was terrified, not knowing exactly what this enemy was. But they were determined. Even though he was a solo encounter (no minions), two of the four PC's were down and out of the fight before he was defeated. He very nearly got away. I still have a soft spot for mesmerists, even though others might be more optimized.
Same as SunKing. Check every day. There is also such a rich 1e thread history to search through to find answers... I don't do social media, never have. So anything on reddit/others I stumble onto with browser searches for info on occasion, but cannot speak to how more active any of those mediums might be in comparison.
I was, and am happy to get and be in on ANYTHING. When I see the recruitment threads... if I see 60+ posts in there with 15 or more PC's already put forward, I do not even bother to submit. If it looks promising in any way, I put forth PC's and do not get chosen. With the three I did get chosen, two petered out within two months due to GM not being able to continue, leaving this one. The GM is steady and has a dependable record - so count myself lucky.
Hmm... suffering of death in adherence to a cause. Nope, martyrdom is decidedly hyperbolic. Nope, no changes discussed to the game rules. Just my own internal frustration. Resentment? Too personal. Life is WAY too short to resent - As mentioned a few times in the OP, I don't know their lives and I am a forgiving type as it is. Just ranting. It does not take long or much for me to, "get over," most situations and choose to be happy instead - makes life more peaceful and simple. So... just a rant.
First off - this is not about me frustrating my partners... Its me being frustrated by the dedication level of the players I am with. I agree to join in a game, I AM IN. I wake up 4:40AM and am at work by 5:30AM, working until I get home anywhere between 3PM and 6PM. From there I feed my cats, chickens and ducks, change the ducks bath every two days, clean up any kitchen stuff that needs doing and make dinner for the house (I do the cooking/grilling and baking in the house because I enjoy it.) Most nights I work at home on my work laptop to keep myself up and make the job easier, going to bed around 10PM. Sometimes I take a break from working at night and paint mini's. Maybe once a week I have a few drinks while I am working from home to take an edge off also. Despite how busy that is, and fitting in laundry, moving things about the house, basement and garage for my wife and elderly mother who lives with us, I still find time to drop in to the PBP every single day, sometimes multiple times a day, and post when it is needed to move the game forward. My work is 10+hr days AND working an additional 3-4hrs or so from home, PLUS the domestic things... so when I see... "sorry haven't posted in a week, I got swamped at work." Well, I am a forgiving guy by nature, and I do not know their job, but I see what I do and what efforts I make to keep things going in a game I love and it becomes frustrating... Not gonna quit. Not gonna judge. Not gonna confront. None of that is appropriate (walk 1,000 miles and all that) but it is still frustrating...
For regular play - yes, avoid piecemeal. BUT I would prefer the piecemeal approach for certain RPG applications that make sense, like playing in a Dark Sun-type setting where metal is extremely rare, and heavier or more "complete" armor coverings would be far more fatiguing due to environment creating it's own issues of "choices have consequences."
3rd level? Human Asmodean Advocate.
Uses Profession:Barrister for Diplomacy and Bluff... At 1st level you have the potential for +12, and it only goes up from there. Not my original idea... but I did play one to 3rd level previously...
Derklord wrote: Of course, a Wizard losing a class level is a very high price just to get a few points of AC, so it's not really a balance issue. Well... with the much talked about and generally agreed upon arcane caster vs. martial disparity... I'm thinking not so high a price to pay. Dipping a single level to wantonly cast fireballs hither and yon while flying around clad in Celestial Plate Armor... Not a bad visual... And even MORE caster vs. martial disparity I would posit.
Believe me , I am very aware, "specific overrules general," but the wording of the archetype regarding the is very general, "does not suffer arcane spell failure." Does not say in regards to relic casting specifically. I think this is a RAW vs RAI situation. Intended to be relic casting only, but not worded to be definitive in that regard. Just wondering if anyone tried it.
Senko wrote: ...ruins the world immersion for me when a pile of gold just poofs out of existence without explanation. It does not "poof" out of existence unless your GM makes it do that. Different tables and GM's explain it different ways depending on the FOCUS of their interest in the different aspects of the game, or the world, or the economy in general. In my own minds eye, if the GM does not want to spell it out, I assume I am spending gold on divergent rare and exotic components that are consumed in the process to make the ring. So in the case of the ring, that 10,000gp is going to various suppliers, vendors, contractors who charge that much for the rarity of the components required to consumed in the many-days-long ritual to produce said ring. Paizo is not going to spell out the exact ritual and component items with attendant costs to manufacture every single wondrous item. That is something for the players and GM to decide if it is worth their interest and sense of world immersion to figure out. I am not berating you at all - When I play a crafting PC, I do make up my own rare and exotic components and costs for each and spell out the ritual step by step, because it interests me and sparks creativity. But other players and the GM may not give a rat's @$$, have the time, energy or inclination to care about that part of the game. For gloves = Specially coated silver thread, magical beast skins that must be treated and cured in a unique tanning solution, cut to shape with a mithral blade, and sewn up to shape over the smoke of rare incense while repeating the incantation. Then branding the runes on the cuff using fire from wood that has to have been struck by lighting and a cold iron branding iron... every bit of which is consumed/wrecked in the process as its special properties are leeched into the gloves so it counts as a "one-time-cost" to finally make the magic gloves.
My most recent encounter with this was husband GM (veteran)/wife player (newish.) It was him allowing her to make overtly heroic skill checks, attack tactics & maneuvers that should have taken levels, feats and pretty damn high DC's. He'd not deny her because by her logic, her PC *should be able to do this* and he'd (long before I got there) gave up trying to set standards to prevent arguing because she would not relent. "Happy wife, happy life."
Nin Moq Simple Background: Nin Moq was born and raised into a small drover family of ratfolk who held one of the contracts for transporting minor goods throughout the Merchant District. Their small, mule-rat-driven carts can be seen throughout the day bringing small goods to and fro throughout the District, avoiding the larger wagons. Bored with the possibility of spending his life moving the goods of others, Nin Moq was very aware of his talent for the written word, and started knocking on doors at the Barristers Guildhall. His boldness caught the eye of Cabnous Derryweather, a barrister of middling ability. He was hired to sribe for the barrister that day.
Barrister Derryweather kept him busy, most days scribing and rewriting copies of contracts and writs, and in the evening, started teaching Nin some of the unique powers held within writing and runes, and a newfound power developed within the young ratfolk. Nin discovered the ability to concentrate his will to produce limited mystical effects. Barrister Derryweather taught Nin how to transcribe those powers into written form, read them off, and even taught Nin a new language. It was not revealed to Nin this new language’s actual roots and use until he had almost mastered it… The Infernal tongue. Nin was then engaged by Derryweather in translating and scribing a host of writings in that new tongue, much to his discomfort with not just the words, but the strange nature of the materials that these original writings were penned on, and with. This continued for a few weeks until Derryweather failed to show up at the Guildhall suddenly one morning. For several days he remained missing. Nin checked his mentor’s home to find everything as it should be, nothing appeared packed up. He was at a loss what to do, and reported to the watch his concerns. The watch did a simple investigation and closed their interest in it in two weeks. Barrister Derryweather was presumed either dead, or moved on for good. His office at the Guildhall was locked up, clients having been moved over to other barristers, and his home and belongings made property of Sasserine and auctioned off. For Nin’s part, no other barristers had a want, need or desire to take on an additional scribe, and most of them quickly and rudely escorted him out their door when they found out Nin knew the Infernal tongue. Still not wanting to become a drover like the rest of his family, Nin sought… “other” options for employment.
Ratfolk Urban Druid (originally played one to lvl 4 in Hell's Rebels, but will repurpose the concept.) Stat: 2d7 + 4 ⇒ (2, 2) + 4 = 8
THAT would be a struggle... and I am up for it, if I have to take it. But the 20pt buy would be "higher." GM?
I'll be dropping out then. Not liking the thought of airing a mini-autobio on an open forum. Granted, I am in control of what is said and what is not, but it plays too much into biases, both for what the player chooses to air (truth or lies), and what the GM decides is valuable or worthy as litmus. Just my own opinion.
As mentioned, Mummy's Mask = undead, elementals, in the mid-books some demons that can be expanded on, and there are points before and after where demons could be easily be swapped out for some of the planned encounters. But being desert, not much fey. May have to introduce a few related side-shots to include them.
I was going to bring up the Tiefling thing in Hells Rebels. Melkiador beat me to it. That example stood out to me more than any other I've seen in PF published, the slums there are almost exclusively Tiefling and they are (at best) ignored as, "a people," by those in power even before the Thrune takeover of Kintargo.
There was an AD&D 2d one-shot I did waaaaay back when that was from
"Rescue Kris Kringle from the Klutches of Krazed Kurs" It was a suitably decent story and one session "quest" filled with thematic arctic and construct monsters and other hijinks reaching the toymaker elves village and eventually Christmas Castle. Exploring and countering magical defenses & defenders to eventually locate and rescue Mr. & Mrs. Claus, who were being held hostage by "The Black Santa," a twist-of-the-moustache-evil drow who demanded kids give him presents instead of him giving them gifts. I really need to spend some time converting those memories to Pathfinder...
We have a tabletop campaign on hiatus due to the current situation where the PC's make extensive use of NPC's. Takes place in Magnimar, one of the PC's has ended up becoming leader of a smallish Sczarni gang full of NPC's. Another started a clinic for the downtrodden and relies on NPC's to run the thing when he is adventuring, all of them (save one) is joint-owner of a business that makes them side-gold to gain standing and influence in the community at large and rely on NPC workers, supervisors, and accountant, lawyer, etc. that come in to RP play occasionally in between more arduous, traditional-RPG escapades that are the meat of the campaign.
Only ever played one Druid: Dag of the Dirt. Dwarven Earth-Domain Druid (too many enemies have fire/cold/electricity resist/immune, not many can counter acid damage.) It was a homebrew world. Campaign went to 9th level. I purposely kept him away from being animal-focused, "Yea... not that kind of druid, friend."
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