101 strange organizations


Homebrew and House Rules

Scarab Sages

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Figured I'd try my hand at one of these. 101 strange organizations that could exist in Golarion. Hope to see people's contributions.

1) Circle of Sorschen: A support group for people who've stumbled across one of her malfunctioning clones and been turned into her physically. They offer advice on dealing with suddenly becoming a human, female, allow members to share their experiences and generally view themselves as sisters.

2) The society for the protection of tombs: An organization founded by wealthy lords who've had their holdings devestated by the ancient evils unleashed by adventurers poking around in places best left undisturbed. Their goal is to try and stop adventurers and protect ancient sites from being disturbed on the basis if its not ravaged the village in a hundreds years STAY OUT!

3) The cult of the agnostics: These strange and mistrusted cultists often meet in dark cellars to discuss how there are no real gods just powerful beings controlling the world from the shadows. They currently have 741 members.

4) Potioneers anonymous: Angered by people mistaking them for those poor souls addicted to potions this group formed their own organization officially in Andoran. They sample various potions and discuss them analyzing boquet, taste, colour and general appeal. So far they have had little luck getting magic users to listen to their advice on how a potion could be improved to be more high class but they have hope for the future.

5) The rationalists: Inspired by misunderstood teachings of Tian Xa monks this organization believes that all magic weakens those who rely on it. They actively seek out ancient magical items and tomes to destroy them in order to help people grow stronger without relying on magic as a clutch. They have formed several villages where magic of any kind is banned.

6) Freedom is our natural right: Disorganized and quick to argue against anyone telling them what to do including other members of their organization this group hasn't had much success in attracting new members outside their home city. However they are viewed with considerable annoyance there due to their constant attempts to break people out of the local jails regardless of their reason for being there including on 2 notable occasions the prison guards.

7)The Ensurers: Several powerful figures around Golarion have noticed that certain events tend to repeat such as adventurers meeting in taverns or dramatic events occuring on a dark and stormy night. Although they are not sure why this is the case they have determined there must be a reason for it. So they employ a number of spellcasters and other agents to travel around the lands ensuring that events happen in the proper manner. This includes hiring groups of people in a tavern rather than elsewhere, altering the weather to ensure a proper storm is occuring, trying to delay or speed up events so they will occur at night and more. Less scrupulous members are rumoured to pursue darker deeds such as murdering the parents of children who may have ties to prophecy or stealing noble children and locking them up in towers or giving them to humble peasants to raise.

8) Robson's fine animal emporium: On the surface an exclusive purveyor of unusually intelligent animals smart horses, dogs, cats and other more exotic pets for nobility. Behind the scene's they have an extensive network that acquires subjects both willing and unwilling. Transforming them into animals, breeding them and then selling the offspring which are more intelligent than normal animals but have never been anything else as pets, familiars and mounts to their customers.

8 is more plot hook than strange organization but I wanted 8.


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9) The Cult of Nabasu Demon Advancement... we here at the CNDA believe that the poor Nabasu got the short end of the stick, so to speak. They have never known their own home, and can only get home with our help.

10) Society of Free Familiars... are you a Familiar without a Master? Whether your Master died, or replaced you with something better, you can find friends here.

11) Tears of the Sun... besides being a Bruce Willis movie, Tears of the Sun is an underground blackmarket organizarion responsible for moving Sun Orchid Elixir out of Thuvia, and into Razmiran in exchange for the drug, Tears of Razmir.


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12) Discreet Hideout Logistics... here at DHL, we specialize in shipping, courier services, and transportation. Whether you're a Twilight Talon needing something stashed in a Dead Drop, or a Gun Smuggler transporting Stolen Shots we offer fast and incognito delivery wherever you need us. When it matters most, you can depend on DHL to deliver.


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13) The SPCA (Society for the Prevention of Conjuring Aberrations). A group of people who are violently who are opposed to summoning strange monsters.


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Mysterious Stranger wrote:
13) The SPCA (Society for the Prevention of Conjuring Aberrations). A group of people who are violently opposed to summoning strange monsters.

I used to be part of this organization... picket signs saying "Summoning is slavery" and all that nonsense. I'm better now, though.

14) The Holy Order of Intelligent Undead... we offer both legal representation for Undead and a 12-step atonement course for Undead seeking to remove the horribly prejustice title of Evil. Being Undead is not necessarily a choice, but being Evil is.


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15) Mages of the Shore (MotS)
A cabal of powerful spellcasters that ostensibly espouse balance, fair-play, and good-will among society. They share various spells and skills with their members, but the ruling conclave constantly releases slightly tweaked new spells that are juuust a bit more powerful than previous versions. They then prohibit anyone from using the previous versions and forbid their members from using the new ones unless they shell out more gold.

Those that try to oppose them realize they have a stranglehold and monopoly on all Magic gathering activity in the region.

Scarab Sages

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16) Evil Plans Incorporated/Idea Mechanics
Most people know this as a charitable organization that assesses for free new ideas and concepts brought to them and if they seem viable backing them for a reasonable share of the profits. Behind closed doors however the true source of their wealth is payments by those operating on the darker side of the law. When presented with an evil scheme and payment they will select a remote area and set up a testing of the idea complete with mastermind to determine for you if its viable or if its likely to fail. Many would be tyrants and criminals feel the initial payment is more than offset by knowing before hand of any potential flaws in their brilliant plans.


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17.) The Golem-maker's Union.

While some of the members of this group hail from Alkenstar, Numeria, and places far and wide, this group is based out of Absalom. Exiled from their home nations or laughed out of the country, this group of talented magi keep pushing the boundaries of magical construction. New types of animated constructs, not just golems, are their province. Sometimes their research works out well, other times, not so much. Their belief is that by understanding the forces needed to animate the inanimate they will eventually understand how souls work.


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18) Mad Scientists United... a place for great thinkers and obsessive tinkerers, free of judgement and quick to help with an expirement, Alchemists everywhere are encouraged to join.

19) Helpful Halfling Handmaids... professional cleaning services done in half the time, at half the price, by Halflings that love to help.


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20) The League of Sentient Dead: LSD is a society composed of undead that were created by other undead. They think that being an undead is the natural evolution of a sentient being but despise any undead created by ritual or spell. They are sworn enemies of the followers of The Whispering Way and consider a lich an abomination. Most of its members are vampires but it welcomes any “natural” undead.


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21) The Fleshwarped Recovery Network: while Fleshwarping has been outlawed in many civilized nations, there are still those who practice this painful and traumatic process. For those who suffer in excruciating silence from the stigma against their new and likely hideous form, the FRN is here. We have a number of sanitariums for you to convalesce and recover from your ordeal, as well as to help you adjust to whatever terrifying form you now possess. From classes on constructive dream journaling and speech therapy to alkali baths and skin graft scar repair, the FRN can help you rejoin a society that will forever hate and fear you as the monster you've become.


Mysterious Stranger wrote:
20) The League of Sentient Dead: LSD is a society composed of undead that were created by other undead. They think that being an undead is the natural evolution of a sentient being but despise any undead created by ritual or spell. They are sworn enemies of the followers of The Whispering Way and consider a lich an abomination. Most of its members are vampires but it welcomes any “natural” undead.

I have so many Agents of the Grave/Whispering Way builds, I absolutely have to adopt this! I also happen to really appreciate pretty much anything with the Create Spawn ability, so this gives me good reason to assemble any such creatures in my notes united under one banner... in this particular case, 'tis the banner of the League of Sentient Dead.

They [the League of Sentient Undead] will get an official emblem/seal, uniforms/outfits/other means to identify official rank within the League, safehouses/citadels/offices/whatever official meeting place, legal representation to protect them from religious vengeance, social status/reputation within the community... once they have some sort of legal representation protecting them from being attacked on sight, they will be judged by their deeds rather than by whom they happen to be (yeah, right)... but we can always hope. Anyways, with their aristocratic/arrogant nature, having an impeccable social status seems fitting. We REALLY are better than the rest of you... sort of thing.

Of course, like any secret society, what the public sees and what happens behind closed doors are completely different things... most of the members of this particular League of Sentient Dead literally eat people. Lol.

Would it be a chapter of the LSD or a different union, entirely, for free-willed Ghouls formed from worked-to-death lazurite miners in Sekamina?


22) the Dark Brotherhood... a guild of assassins and anyone else with a talent for homicide. The leadership is comprised of four speakers and one listener... the "black hand"... where each speaker is a finger, and the listener is the thumb. Each speaker also has a "silencer", which should require little-to-no explanation when dealing with an assassins' guild.


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23)Ex Libus. They collect and preserve all kinds of books. They even keep undead that observed important events. Members are called librarians. It's led by an immortal called the Head Librarian. They are trying to reassemble the codex of the infinite planes.


Goth Guru wrote:
23)Ex Libus. They collect and preserve all kinds of books. They even keep undead that observed important events. Members are called librarians. It's led by an immortal called the Head Librarian. They are trying to reassemble the codex of the infinite planes.

An immortal, like perhaps a Lich? Howa'bout a Lich-book-thing that is both a literal sentient Undead book, and its own phylacery... a Poleiheira Adherent Pact Wizard Lich. Is my Black Book your Head Librarian?

Are pyromaniac Goblins allowed to join the Ex Libus? I know of a certain Chronicler of Worlds-Studious Librarian/
VMC Alchemist that is actually quite interested. You may want to firmly exclude his illiterate Barbarian brother, though... has a tendancy to Rage when people use big words or fancy writing... putting his brother in a library would be like putting a bull in a china shop.


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24) Malabar Mabari's Magical School is a technical school for villains. They'll take anybody that can pay... and I do mean Anybody.


i love the circle of sorshen.


VoodistMonk wrote:
Goth Guru wrote:
23)Ex Libus. They collect and preserve all kinds of books. They even keep undead that observed important events. Members are called librarians. It's led by an immortal called the Head Librarian. They are trying to reassemble the codex of the infinite planes.

An immortal, like perhaps a Lich? Howa'bout a Lich-book-thing that is both a literal sentient Undead book, and its own phylactery... a Poleiheira Adherent Pact Wizard Lich. Is my Black Book your Head Librarian?

Are pyromaniac Goblins allowed to join the Ex Libus? I know of a certain Chronicler of Worlds-Studious Librarian/
VMC Alchemist that is actually quite interested. You may want to firmly exclude his illiterate Barbarian brother, though... has a tendency to Rage when people use big words or fancy writing... putting his brother in a library would be like putting a bull in a china shop.

The head librarian is a mutant half elf, in most timelines. Liches and sentient books are also welcome. Pyromaniac creatures such as goblins are often led to a 'special library that contains explosive books. When the simulacrum librarian askes the petitioner to prove they can read, and they try to set a book on fire, the whole place blows up.

In many fiction, immortals revert to their official title rather than their birth name because their families tend to reuse names or try to mooch off each other. Nick names often better define a person better than bill Johnson or something.


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I think Mages of the Shore discovered that business model from another organization, Tournaments Factory.


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26. The Pathfinders. Not to be confused with the Pathfinder Society, this is a loosely interconnected group of old men that tromp the backwoods of the world, particularly Varisia, but into other lands as well. Their goals are simple: map the old trails, live in peace. Occasionally shoo someone out of their preferred territory. If you meet one and present a proper offering (e.g. moonshine) they can be downright friendly. Very behind the times though. They do send messages to each other by animal to keep in touch.

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