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Errenor wrote:
On the one hand, you are incorrect, it's not 20 xp per additional character, it's a variable value, 20 xp is only for low and moderate encounters, the whole table is here: XP Budget

Yes, I know. That's why I mention low threat in the topic title xD

Errenor wrote:

On the other hand, good catch! I haven't noticed such fundamental part of the game was changed. Or it could be a typo, but I think it's rather improbable: I don't think they've re-typed the whole thing by hand, so they would have made an error in just one number in the whole table while copy-pasting. This looks like very non-trivial course of events.

And online encounter builders just use the old table then.

I don't know how such copy and paste actions would work. It very much depends on the internal system that is used. Maybe they needed to copy tables cell-by-cell, which could lead to a copy and paste error in this instance.


I have been looking at online encounter builders and I have noticed that they add 15XP for each extra player beyond the fourth. Meaning, a 4-person party has a 60 XP encounter budget, a 5-person party a 75 XP budget and so on. This is the same as in the pre-remaster Core Rule Book. But the GM core says that the encounter bidget should change by 20XP for each player after the fourth, leading to 60, 80, 100 and so on.

I just wanted to make sure that I am applying the right rule when building encounters and I want to notify Paizo, just in case this was a typo and it should have been 15 instead.


Sorry but has there been any update regarding the release date? It's already October, so it should be released this month, right?