marc17's page

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I'm currently running what I pitched as Harry Potter crossed with Twin Peaks game. Players are all teen students of the Gryphon Rock School of Arcane Magic and in a heavy role playing game that is now transforming from fantasy high school simulation to court intrigue. I now am having some questions on how to handle some things, and I apparently can't find the suitable rule in the Pathfinder book.

Seduction
Is this part of some other skill? Diplomacy would work but they spun off Intimidate to it's own skill. Diplomacy in a heavy RP game is already becoming the goto skill probably too much. I have at least one high charisma PC who is willing to use her feminine ways to earn a MRS degree with one of the nobles also in the school. Should I just create a new skill to go along with Intimidate for that Valmont/Dangerous Liasons type stories or is already addressed someplace else.

Initial Reaction
For that matter, I've got lost of situations where the PCs meet somebody for the first time, monsters, NPCs, whatever. I can't seem to find an initial reaction chart anywhere or suitable roll. Again, there's Diplomacy, but sometimes, people just hit it off and get a good impression. They've already met the new king as well as other important NPCs. I'd liek a bit of randomness mixed in to determine who generally has good impression of who likes who.

Streetwise
PCs are in a new town trying to find the thieve's guild, what's the roll? Gather Information is now Diplomacy, which keeps popping up but then the guy most likely to settle state disputes is also the one most likely to know where the whores and coke are. Possibly not a bad example, but once again Diplomacy keeps popping up as the answer to encounters. I thought about Knowledge: Local but that seems more book learning and probably shouldn't carry over from city to city.

Reputations
While I'm at it, I'm looking for a good reputation system. I've seen the one in Ultimate Campaign, but not sold on a pay points system. Honestly, I'm more looking at something like the WoW system where completing adventures earns bonus' for various groups, but up to hear any suggestions.

Piety
Similar to reputation, due to reading various manga such as Lone Wolf and Cub, I've been thinking about having a Piety system, how devote the PC is to a particular god or honor system. Looking for something separate from level so even an exceptionally devote low level commoner could get something special. Something like the old AD&D OA Honor system might work. We've already decided that to actually get Raised in the campaign, you have to actually have shown worth to the god whose cleric will Raise you (or the cleric must use their clout with their god to get it done). Been playing with different ideas and thought I'd throw it out here with the rest.