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![]() LazarX wrote: and it requires no shield proficiency for casters. the armorcheck penalty of a mithral buckler is 0. so you don't need a shield profiency ;) LazarX wrote:
that is right. you can sell it. but the question is, why does a caster built it?! LazarX wrote:
ok ... my fault :) the buckler can get special qualities instead of none by the ring. ![]()
![]() the ring gives a heavy shield with:
a mithral buckler +1 gives
in my opinion that ring is useless :D am i right ? ![]()
![]() dazing spell: '...If the spell allows a saving throw, a successful save negates the daze effect...' a fireball is easy -> RE half, so a successful save negates the effect
what with partial effects? does the partial save negates the effect or does the opponent have to default on WI-saves. chill touch (no save?) -> partial effect FO -> -1STR
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![]() outsiders are 'uneffected' by the field. but my DM said, the gear and the items are effected. is he right? and if he's right: the monk is uneffected, but no items, no supernatral abilities ... uneffected against what? where is the difference: antimagic field vs. monk lvl19
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![]() i don't get it: int +2 4.000
am i right? but that are 'Similar Abilities' but 'it takes up space on a character's body'. there are no rules for both of them. i tried to understand but the rules are tricky. my goal is a ring with 3 or 4 different abilities: Sustenance(2.500), Protection +1(2.000), Blinking(27.000), Force Shield(8.500) can anyone help? where is a limit and does the sequence matter? ![]()
![]() I am playing an Arcane Trickster. My favoured attack is an Elemental Touch. My goal was, to take a lesser Rod of Dazing Spell with the Combo Heighten Spell and Spell Perfection on Elemental Touch. So i would get a 2nd Level spell every time on the highest DC and daze all monsters with the Rod. my problem: in Elemental Touch: "...Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time..." in Heighten Spell "...Heighten Spell actually increases the effective level of the spell that it modifies..." Does it means, you can combine Heighten Spell or Quicken Spell with Spell Perfection but it is useless? |