Rakshasa

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Some quick questions on Crafting:
1) Do you count Alchemist as being eligible for Crafting feats under his own power, or would I have to waste a Discovery to take Spell Knowledge so I can craft?
2) Is that 200,000GP limit-per-crafting-feat based on an items market price or construction price?
3) Are we allowed to make use of the Retraining rules (10 x character level x 5 days to retrain= 750GP), so as to not have our combat potential tied up in crafting?


I'm interested in making a build for this, but I have an important question before I do which I cannot find an answer to by googling, so it would fall solely into DM prerogative, since it seems to me that the gestalt rules weren't made with the idea that people would eventually want to take lots of dips. The rules say:
"A gestalt character follows a similar procedure when he attains 2nd and subsequent levels. Each time he gains a new level, he chooses two classes, takes the best aspects of each, and applies them to his characteristics. A few caveats apply, however.

Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class."

My Question is:

A Vivisectionist Alchemist 1/Rogue 1 both get sneak attack at level 1, meaning they do not stack, but instead "accrue at the rate of the faster class." What would happen if I were to go:

Side A: Vivisectionist 11, Master Chymist 4
Side B: Monk 10, Rogue 5

Since I am no longer getting SA from Side A, does Side B give me a continuing or stacking SA since it isn't overlapping and is therefore the "faster class," or would I only get it from the first side that gives it to me?


I'm interested in making a character for this, but I have a quick question before I start: are we allowed to use the Magic School Rules from Inner Sea Magic; specifically, Eclectic/Esoteric Training? From the book:
"choose one spellcasting class you
have at least 1 level in—you increase
your effective caster level in that
class (including the number of spells you know and can
cast per day) by +1, to a maximum caster level equal to
your total Hit Dice."
When you achieve the appropriate Fame score between levels 8-10, the bonus increases to +3 in that class, and you get to choose another class to gain a +1 ecl in.