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Organized Play Member. 14 posts (18 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 1 alias.


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Tracking has never worked http://www.ups-mi.net/packageID/PackageID.aspx?PID=PZO00003297791

Yet on paizo dashboard it mentions delivered, no such thing, I replied via email two weeks ago and no response yet


I have the same questions / issue, any answer?


Can a multiclass Druid/Witch use hexes while wildshaped?
Thanks


Yes before I went with a solution like Vrock suggested, only I hadn't considered ruling that the one on top 'HAD' to move on his next turn or take the penalties for squeezing.

This sounds acceptable.

Thanks for the replies.


I just haven't figured how to get around this...

What happens if a fallen PC falls, the battle somehow moves with an enemy moving over him on the same spot (since he's helpless) then another PC heals the fallen PC?


Yeah, thing is that is the PC attack goes 'after' there wouldn't be any as he would get unconscious pretty quick (did rolls already)

I had thought of the idea of perception to give the PC a chance but I cannot find an appropriate DC for the check...

What would you say is a fair DC?


Need advice on this...

A PC in total darkness against a Darkmantle.
The PC readies an action with the trigger "If I get attacked"

What happens first, does the darkmantle hit and constrict to death or does the ready trigger comes first saving the PC?


I was under the false impression that you first needed to escape a pin THEN a grapple, but now I see this is not true...

Thanks to everyone for the insight.


I see... as you I see no reason not to allow it, since the rules don't really say otherwise, to me it seems that maybe the case wasn't contemplated :p


ok! so those that aid gain the grappled condition when joining

One yes, one no on aiding to prevent escape... what to do?... I do see the option to aiding on a pin but the problem here is that the initiative order is like this:

FIghter aiding on grapple.
Ranger aiding on grapple.
Flying demon attempting to escape.
Druid that initiated grapple.

There is a high chance that the demon will escape before it is pinned if it only has to deal with the druid's feeble CMD and the aid of the fighters and ranger to pin would be worthless. It would be better for them to aid by enhancing the druid's CMD by adding the +4 from their aid another action.


Now wondering if this is a dumb question or that nobody has a clue...


Specifically: Multiple Creatures

As I understand, every creature 'helping' in a grapple uses the aid another action to assist the initiator on their roll OR the one grappled to escape.

1st question: Do those that assist also get the GRAPPLED status?

2nd question: I can't see a case where those that assist would want to prevent the creature from escaping.

Example,
The Druid barely manages to grapple a flying devil bringing it to the floor, the party rushes to aid wanting to prevent it from escaping and thus taking to the air again.

What I read is that they would add +2 for the initiators (druid) next grapple check when what they really want to do is hinder the devil's roll to escape... so does the +2 go to the druid's CMD?

Suggestions?


Exactly that's what I'm debating in a game I'm in, if you normally can't attack why would you be able to make attacks of opportunity!

A swarm is chasing a guy that keeps getting nauseated, so he shouldn't be able to make AoO when the swarm enters his space.


I'm not sure, the Nauseated condition states in can only take a single move action per turn.