
lurraeven |

While growing up with her hag captors, Feiya had a recurring nightmare of a raven pecking out the eyes of a red fox.
Mirror Universe Feiya CR 5
XP 1,600
Versatile human (Tian) (Advanced Race Guide) nightmare (Bestiary 4) witch (dark sister) 4 (People of the River)
CE Medium humanoid (human)
Init +6; Senses darkvision 120 ft.; Perception -1
Aura Fear (60 ft., DC 16), frightful presence (30ft., DC 16)
----- Defense -----
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 26 (4d6+8); regeneration 5 (good spells and weapons, silver)
Fort +3, Ref +6, Will +4
Defensive Abilities illusion resistance, protection from good; DR 5/good or silver
----- Offense -----
Speed 30 ft., fly 10 ft. (perfect)
Melee kunai +2 (1d4)
Ranged kunai +4 (1d4)
Special Attacks night terrors (DC 16), hexes (slumber [DC 19, 4 rounds], discord [DC 17, 4 rounds])
Spell-Like Abilities (CL 4th; concentration +9)
Constant—protection from good
3/day—detect thoughts (DC 16), dream (DC 19), nightmare (DC 19), suggestion (DC 17)
1/day—shadow walk
Witch Spells Prepared (CL 4th; concentration +9)
2nd-mirror image, blindness/deafness (DC 17), mad hallucination (17) (Ultimate Magic)
1st—doom (3) (16), charm person (16), cause fear (16)
0 (at will)—detect magic, message, bleed (15), dancing lights
Patron Trickery
----- Tactics -----
Before Combat Feiya will prepare with mage armor and mirror image. If she has time and surprise on her side she will only engage by dream or nightmare. If she is pressed for time, she will try her discord hex and charm person in conjunction with her hat of disguise to sway enemies or pit them against each other. If she has time for it she might offer food or water containing oil of taggit.
During Combat Feiya relies on her fear aura and curdle thoughts with doom to weaken her foes enough to use her slumber hex safely, while keeping herself hovering above the battlefield. She always try to save one use of curdle thoughts to use together with cause fear as a last resort to anyone who resists her slumber hex twice. If she can't utilize her ability to fly, Feiya might use her potion of gaseous form to find a better location to fight or simply flee. She saves blindness/deafness for ranged attackers and mad hallucinations for anyone that resists both her fear aura and doom. Feiya will slit the throats of sleeping victims if there are or more threats about, even though she prefers to kill people in their sleep.
Morale If reduced to 10 hit points or fewer Feiya casts Shadow Walk and retreats to plot vengeance. She will return to past foes in their dreams, torturing them to a slow and agonizing death by nightmare. If she can't escape, Feiya will beg for her life in the hopes that her charm and magical gifts will save her eventually.
----- Statistics -----
Str 10, Dex 18, Con 13, Int 21, Wis 8, Cha 18
Base Atk +2; CMB +2; CMD 14
Feats Ability Focus (Slumber) (Bestiary I), Accursed Hex (Slumber) (Ultimate Magic),
Skills Appraise +5, Bluff +12 (+13 to sow suspicion, hatred, or other forms of animosity), Craft (alchemy) +13, Intimidate +15, Knowledge (arcana) +12, Knowledge (nature) +12, Knowledge (planes) +12, Spellcraft +12; Racial Modifiers +4 Intimidate, +4 Stealth
Traits Erratic Malefactor, Unpredictable (Ultimate Campaign)
Languages Common, Tien, Abyssal, Skald, Kelish, Varisian, Sylvan
SQ witch's familiar (raven), slumber (hex), discord (hex), curdle thoughts, feign death
Combat Gear potions of cure light wounds (2), potion of gaseous form, potion of lesser restoration, wand of mage armor (36 charges); Other Gear mwk kunais (2), cloak of resistance +1, hat of disguise, noble's outfit, backpack, bedroll, belt pouch, candles (10), chalk (10), flint and steel, ink, inkpen, iron pot, a mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, alchemist's lab (portable), oil of taggit (4 doses), handful of crude nightmarish drawings depicting a raven pecking out the eyes of Feiya's captors, 72 gp, 15 sp
----- Special Abilities -----
Witch's Familiar(Ex) Feiya has a raven called Tar that speaks perfect Abyssal. Tar gives Feiya a +3 bonus on Appraise checks.
Slumber (Su) Feiya can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will DC 19 save to negate the effect. If the save fails, the creature falls asleep for 4 rounds.
Feiya can affect a creature of any HD with this hex. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Discord (Su) Feiya can make an animal or humanoid within 30 feet distrust another creature within line of sight. The target's attitude toward the other creature decreases by one step. A successful Will DC 17 save negates this effect. The effect lasts for 4 rounds. Whether or not the save is successful, a creature cannot be the target of Feiya's discord hex again for 1 day.
This is a mind-affecting charm effect.
Curdle Thoughts (Su) Feiya can insert negative emotions into the mind of a single target. Feiya has a +2 bonus on Diplomacy and Bluff checks to sow suspicion, hatred, or other forms of animosity. 2 times per day she can increase the save DC of any spell with the fear descriptor she casts by 2.
Feign Death (Ex) Whenever Feiya is unconscious, she appears dead. When Feiya is conscious she can also make herself appear dead as an immediate action. Any creature that physically interacts with Feiya when she is feigning death must succeed at a Heal check or Will saving throw (DC 17) to recognize she is actually alive.
Night Terrors (Su) When Feiya enters a target's mind with her dream or nightmare spell-like ability, she can attempt to control the target's dream. If the target fails a Will saving throw, it remains asleep and trapped in the dream world with Feiya. Thereafter, Feiya controls all aspects of the dream. Each hour that passes, the target can attempt another saving throw to try to awaken (it automatically awakens after 8 hours or if Feiya releases it). The target takes 1d4 points of Charisma damage each hour it is trapped in the dream; if it takes any Charisma damage, it is fatigued and unable to regain arcane spells for the next 24 hours. The target dies if this Charisma damage equals or exceeds its actual Charisma score.
Illusion Resistance (Ex) Feiya automatically disbelieves illusions (no saving throw required) and has a +4 bonus on saving throws to resist illusion effects.