Hey all,
I know there are plenty of threads about talking about the good and the bad of the Crit/Fumble cards and charts. I'm not looking to debate that, just trying to get some clarification on one of the rules in the deck.
When a critical effect calls for a saving throw to negate or halve, the DC is the critical confirmation roll total. Makes sense. What happens when it is a fumble that needs a save DC? The rules don't specifically spell that out and it seems that it would be detrimental to use it for fumbles like you do for crits.
If a fumble occurs, you shouldn't use the actual confirmation roll as your save. The only way you fumble is to roll too low on the confirmation. If you roll low, that means your save DC is going to be low too. I had an example in tonight's game. Player rolled a 1, then confirmed the fumble by rolling a 3. They pulled a fumble card and had to make a reflex save or break their weapon. That puts the DC at a 3 to not break. That doesn't seem fair that it should be that low. Since there isn't an official rule for this, I just inverted the confirmation roll. So on a scale from 1 to 20, the roll of 3 became a DC 17.
Does inverting the number make sense? Is there anything else out there to explain how to set the DC's for fumble result saves?