Slurk

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So recently our group was playing, and one of our characters who normally uses a net managed to score a hit on a PC riding a horse. There are specific minuses, like dex and attack, that it causes but nothing specific for being interfered with while riding.

There don't seem to be rules for what you can/can't do while riding and being entangled specifically so I was wondering:
1. Maybe I missed those rules somewhere? [Stored away in the Ultimate Combat or an appendix or something like that?]
2. Would the grapple effect rules be the correct ones to apply?
3. Is there anything about ride specifically that would interact with the entangle/grappled condition that is important here?
4. Should I just assume that since there are no specific rules that there are no conditions that come with it?

Obviously you need not answer all the above since an answer to one probably answers the others, but our group was really confused about this when it came up and we really wanted some clarification.

Thanks


I'm designing an evil campaign for my players, and while I'm writing most of the sub-quests it seems like I'm doing the same reward scheme over and over. For example, I'm planning to have a tribal feud between some grippli and lizardfolk. Depending on who they help, the other tribe will give them an item/gold. That's basically what it is for every sub-quest in my campaign and I'm just trying to make it a little more snazzy.

Any suggestions on what else to add as quest rewards? Or possibly other ways to structure the sub-quests to allow more diversity in rewards? Thanks all.