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So recently our group was playing, and one of our characters who normally uses a net managed to score a hit on a PC riding a horse. There are specific minuses, like dex and attack, that it causes but nothing specific for being interfered with while riding.

There don't seem to be rules for what you can/can't do while riding and being entangled specifically so I was wondering:
1. Maybe I missed those rules somewhere? [Stored away in the Ultimate Combat or an appendix or something like that?]
2. Would the grapple effect rules be the correct ones to apply?
3. Is there anything about ride specifically that would interact with the entangle/grappled condition that is important here?
4. Should I just assume that since there are no specific rules that there are no conditions that come with it?

Obviously you need not answer all the above since an answer to one probably answers the others, but our group was really confused about this when it came up and we really wanted some clarification.

Thanks


Chris Mortika wrote:

It would help to know the individual motivations of the PCs.

For example, if one of them wanted to join the Hellknights, then some of the quests could be focused on meeting the requirements for that organization.

Well we haven't gotten far enough yet to really flesh out the motivations of each individual character (unfortunately). But definitely the good aligned characters will be trying to simply get the quest done and maybe do some good along the way, while the evil aligned characters will probably just want to spread evil in the name of crixalis.

Overall great comments that have really spurred me to do more with this campaign, thanks guys!


I'm designing an evil campaign for my players, and while I'm writing most of the sub-quests it seems like I'm doing the same reward scheme over and over. For example, I'm planning to have a tribal feud between some grippli and lizardfolk. Depending on who they help, the other tribe will give them an item/gold. That's basically what it is for every sub-quest in my campaign and I'm just trying to make it a little more snazzy.

Any suggestions on what else to add as quest rewards? Or possibly other ways to structure the sub-quests to allow more diversity in rewards? Thanks all.