
logalog |
The laws of physics and magic in Pathfinder are a thin veneer of plausibility over a gaming system. The developers of Pathfinder did come up with some basic principles of magic: the four branches of 2nd Edition magic are arcane, divine, occult, and primal. Those are based on deeper magical essences: Mental, Material, Vital, and Spiritual, with each branch assigned a pair of essences. Alchemy is not in any of the branches. It tends to be elemental: acid, cold, electricity, fire, and sonic.
But nothing can be deduced from the principles of magic. They are a style to create a detailed setting rather than a science.
While I do agree that magic and game rules are not necessarily tight I still feel we can deduce some principles of magic for the setting. Like the fact that alchemy can work in a non-magic with no decrease in ability or quality means they work with/on two separate traits. I still feel that the RPG community or at the very least DND has put magic into the energy trait because of wording like arcane energy.
But lets get back to crafting economics.
Percentage chart
Alright so I was looking at DC chart and converted it into percentages.
All numbers are in ##% form.
P.= Proficiency modifiers so +1 at 3rd, 7th, and 15th lvl.
I.= Is the Proficiency modifier and a creature with intelligence 18
LVL_Easy_P._I._Medium_P._I._Hard_P.__I._Incredible_P._I._Ultimate_P._I.
_1__65__65__85___40__40__60__30__30__50____25_____25__45___15____15__35
_2__||__||__||___||__||__||__||__||__||____||_____||__||___||____||__||
_3__||__70__90___||__45__65__||__35__55____20_____||__||___||____20__40
_4__||__||__||___||__||__||__||__||__||____||_____||__||___||____||__||
_5__||__||__||___35__40__60__25__30__50____15_____20__40___10____15__35
_6__||__||__||___||__||__||__||__||__||____||_____||__||___05____10__30
_7__||__75__95___40__||__||__||__35__55____10_____||__||___||____||__||
_8__||__||__||___||__||__||__20__30__50____||_____||__||___||____05__25
_9__||__||__||___||__||__||__15__25__45____05_____15__35___||____||__20
_10_||__||__||___||__||__||__||__||__||____||_____10__30___||____||__15
_11_||__||__||___||__||__||__||__||__||____||_____||__||___||____||__||
_12_||__||__||___||__||__||__||__||__||____||_____||__||___||____||__||
_13_||__||__||___35__35__55__||__||__||____||_____05__25___||____||__10
_14_||__||__||___||__||__||__||__||__||____||_____||__||___||____||__05
_15_||__80__100__40__||__||__10__||__||____||_____||__||___||____||__||
_16_||__||__||___35__40__60__||__||__||____||_____||__||___||____||__||
_17_||__||__||___||__35__55__||__20__40____||_____||__||___||____||__||
_18_||__||__||___||__||__||__||__||__||____||_____||__20___||____||__||
_19_||__||__||___||__||__||__||__||__||____||_____||__||___||____||__||
_20_||__||__||___||__||__||__||__||__||____||_____||__||___||____||__||
_21_||__||__||___30__30__50__||__15__35____||_____||__15___||____||__||
_22_||__||__||___||__||__||__||__10__||____||_____||__10___||____||__||
_23_||__||__||___25__25__45__||__||__||____||_____||__05___||____||__||
Sorry for the wobble this was the best I could do.
Okay hopefully this should be correct I've checked it a few times but who knows. I'm tired so I'll let you all look over this but if my math is right you would need to be a lvl. 7 alchemist to make a comfortable living (with the rule of 2 sp a day living expenses), while making your 5 sp a day, and have a hireling to run your shop, while working every single day. If you are lvl. 3 you can live comfortable but you are making only 9.5 cp a day.