Prankster Illusionist

limnion's page

Organized Play Member. 11 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


Scarab Sages

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Mr. Gerbik,

After Reign of Winter, I found that hampered terrain mixed with hampered vision does a very big number on an ill prepared party (melee has a bit of a drag in terms of meeting the enemy, archers taking a penalty to fire). Although I don't think those kind of things will really come up until the third and fourth installment, so by then, the party should be better prepared.

As the opening structure is a little loose, I'm going to adapt the caravan bit from Legacy of Fire's opening, with some additions, to form the group. Although I've also thought of adapting and thematically customizing the beginner box as well.

Scarab Sages

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I agree with PD. I would rule that someone could be pulled under the surface and if they we're let go, I'd let then immediately rise back. I believe we house ruled it in our own games that water walk allowed you kneel and such on the surface and the spell generally provided a barrier, so if prone, the character would still be just over the surface.

As for being pulled down in a grapple situation, I would grant the character a +4 (+8 if you're generous, it is a force raising you up 10 ft/sec) to resist being pulled directly down (the move grapple action), as there is a "buoyant" force pulling him directly up.

Unless the liquid was an acid or heat hazard, I wouldn't rule it as a hazardous location.

Scarab Sages

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I have to say, the amount of detail on the NPCs backgrounds and motivations is... awesome for a lack of a better word at this late hour. Unfortunately my group is swing the axe first, talk later, but with this I feel like I can create a dialogue among the die rolls for these people. And create drama with it.