Matthew Downie wrote:
One interpretation is that since it was ruled that spellcasting creates 'visible manifestations', you always give away your location if casting while invisible (because there'll be a cloud of magic sparkles in the air). Which reduces the ability of wizards to abuse their power, so it's probably good for game balance.
The wizard can move after casting, so it's still not going to be easy to catch them.
When cast, spells have distinct manifestations—whether visible or not—and people especially skilled in spellcraft can identify a spell simply by observing the spellcaster's actions.
source
Thats based on spell casters movement, and verbal component to know what spell is based on the spell caster, and if the enemy has detect magic or arcane sight so you can watch it based on the magical aura. (by then you know the exact spot since you see or detect the magic aura of invisiblity spell coating a location)
manifestation on spell would also vary, like reduce persons plain manifestation without magic sight would be V,S and the result of the person getting smaller, and since your are invisible, people won't see you getting smaller, but the fireball shotting out of you finger pretty much give away your location instantly (also breaks invisiblity if it's not greater)
which is also the reason why I put an example spell we can work from :)