lenankamp |
Was thinking about this the other day, and with Ninja on the way it seems timely, ideas for rules governing wall jumping Ninja Gaiden style.
Basic idea I had was to treat the second surface as Severely Unsteady, +10 to DC, and the second jump is without running start regardless. Although, in the case where the second surface is actually Severely Unsteady, the two factors would compound, so probably best to give call it something else.
So to jump up the 5ft wide chimney chute to a ledge 30ft up would require 6 DC 30 Jump checks, each one representing a 5ft vertical jump, and 60 ft of movement for each jump being 5ft up and 5 ft back towards opposing wall. Of course this could also be done by just a series of rolled jumps without a set DC and take the check divided by four as vertical progression, using 10ft of movement each jump.
As in any movement or jump, you can't end turn in air or on wall, so movement speed should keep this in check well enough. Other than that, a lot of common sense, needing semi opposing face for angles and the like.
This all seems possible for a level 2 acrobatic ninja with a double move action, or for my case a Flame Oracle in Agile Breastplate.
Anyhow, I'm open to ideas or impressions, +10 to DC may be too much, additional movement for the 180 degree momentum shift might make sense. Its nothing game breaking other than the ability to possibly scale a sheer surface without magic. If some one already posted something similar, my apologizes, and I'd be curious to read it.