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I'm planning to start a Kingmaker campaign this summer... I'm wondering about a few things...

1) Battlecry! is coming out and says it will come with mass combat rules. I wonder if the Battlecry! rules will make a good replacement for the Kingmaker AP mass combat rules.

2) Is there possibly also going to be an update for Kingdom Management say in the upcoming releases around the events of the "Hellbreakers" AP / LO:Shining Kingdoms or another near future release?


1 person marked this as a favorite.

I'm planning to start a Kingmaker campaign this summer... I'm wondering about a few things...

1) Battlecry! is coming out and says it will come with mass combat rules. I wonder if the Battlecry! rules will make a good replacement for the Kingmaker AP mass combat rules.

2) Is there possibly also going to be an update for Kingdom Management say in the upcoming releases around the events of the "Hellbreakers" AP / LO:Shining Kingdoms or another near future release?


The map image has a 100 mile scale on it (which would make the cavern more than 600 miles in length) but the text says it's 2 miles wide and 4 miles long. Like the other maps in this AP, it feels like there wasn't enough review.


I'm currently running Season of Ghosts Sundays and Sky King's Tomb Thursdays and both campaigns are closing in on their end points. For my next campaign I'm thinking to run Kingmaker (possibly with the Sunday Knights and Thursday Knights running on the same map in parallel ... ) but I had an idea for giving players more options for their characters and thought I'd like to hear some other more experienced GMs chime in with their thoughts with these systems:

During character creation, a player can choose 0, 1 or 2 of the following:
A. Mythic rules (10 extra feats by 20 and mythic points instead of hero points)
B. Free-archetype (10 extra feats by 20)
C. Relics (2 relics from 1-20, unlocking a gift every 2 levels for essentially 10 extra "feats" by 20)

Players that choose:
I. 0 options advance using fast XP track (800/level)
II. 1 option advance using standard XP track (1000/level)
III. 2 options advance using slow XP track (1200/level)

The one player I asked about this said he'd just take 0 options, fast XP every time to unlock spell ranks quickly and get extra bonuses across all his rolls rather than explore the other options, which defeats the purpose of having players explore different builds and options. After a little talk with him I thought, maybe I'd just say that each player can choose one option and every stays on the standard XP track...

So basically my questions to the community here are:

1. Would you also **always** choose 0 options to get fast track XP and ignore the options? Does any combination of extra feats balance slower XP progression?
2. How well balanced are these three options against each other?


I’m in Japan and currently running two weekly games, Sky Kings Tomb and Season of Ghosts, on Thursdays and Sundays respectively and both are reaching their midpoints so I’m considering follow-up campaigns to start in the middle of next year. One thing I’m considering is a Kingmaker campaign where both the “Thursday Knights” and “Sunday Knights” set out to play Kingmaker in parallel using the same Stolen Lands map and build competing kingdoms…

I would really love to have a hard copy of the Kingmaker AP, especially the special edition to do this, but can’t find hard copies, special or normal, anywhere online. It seems they’ve all sold out from Paizo as well. I’d be willing to pay even double list price and an extra half for shipping but can’t find a single hard copy anywhere. For such a popular AP, is there any chance of a reprint?

/Please ignore the following…/

|| And since I’m here wishing… perhaps one updated for 2e revised with no drow, no alignment and with updated community suggestion rules for kingdom and warfare?… In mine, they will reach the hex between Restov and Nivakta’s Crossing and while camping experience the godsrain, so maybe bump bosses to mythic too… ooh ooh… maybe it’s actually starfinder 2e and we’re settling a new star system… ||


In the glossary: Tian-Min An ethnic group local to northwestern Tian Xia, primarily Minkai and the Forest of Spirits. Known for occasionally having unusual eye colors.

Should read northeastern instead of northwestern.