I'm currently running Season of Ghosts Sundays and Sky King's Tomb Thursdays and both campaigns are closing in on their end points. For my next campaign I'm thinking to run Kingmaker (possibly with the Sunday Knights and Thursday Knights running on the same map in parallel ... ) but I had an idea for giving players more options for their characters and thought I'd like to hear some other more experienced GMs chime in with their thoughts with these systems:
During character creation, a player can choose 0, 1 or 2 of the following:
A. Mythic rules (10 extra feats by 20 and mythic points instead of hero points)
B. Free-archetype (10 extra feats by 20)
C. Relics (2 relics from 1-20, unlocking a gift every 2 levels for essentially 10 extra "feats" by 20)
Players that choose:
I. 0 options advance using fast XP track (800/level)
II. 1 option advance using standard XP track (1000/level)
III. 2 options advance using slow XP track (1200/level)
The one player I asked about this said he'd just take 0 options, fast XP every time to unlock spell ranks quickly and get extra bonuses across all his rolls rather than explore the other options, which defeats the purpose of having players explore different builds and options. After a little talk with him I thought, maybe I'd just say that each player can choose one option and every stays on the standard XP track...
So basically my questions to the community here are:
1. Would you also **always** choose 0 options to get fast track XP and ignore the options? Does any combination of extra feats balance slower XP progression?
2. How well balanced are these three options against each other?