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Greetings friends, I have been DM'ing P2 since launch and we love the P2 system. I have players who play both 5E and P2 regularly and my feedback has been that the players love the P2 system over the 5E. They stated that 5E is perhaps more accessible to newer players both in sheer number of GM's and games available but overall the fun and depth of P2 is better. Now the same players started the first AP Age of Ashes, I ran that to about AP 3 and we got frustrated due to what I would call a poor story to proceed further. The AoA story was in my opinion weak and at 11th level the players wanted to re-roll and try the Gauntlight mega dungeon. They love it! I mean they bother me and ask, are we playing this week! Kudos on Paizo for this AP, while some if not most of the better DM's probably don't like a linear dungeon crawl, I love it. I am not a good role play DM, more the kick in the door and kill everyone type. The players are also from early 1rst and 2nd edition D&D and they also love this return to a classic trope. The players are now in Hands of the Devil and things are running just fine. I wanted to ask if anyone knows of an AP or Pathfinder 2E module that can continue the underground/dungeon theme post 12th level? The players will likely head to Absalom from Otari, but they expressed a desire to continue the campaign 'down below'. I was thinking of continuing the darklands adventuring via level 9's access points and was curious if there are any AP's either stand alone or one where I can pick up and keep going on to 20th. Thanks again Paizo on the Ruins of Gauntlight series!
Greetings, I wanted to see how folks are using and what they think of the beginner box set. My players are not new to the system and I just purchased the set so I can use the resources and the short adventure 'menace under otari'. In short, I love it. Well done Paizo. Clear cut, succinct and easy to digest for new folks. My Players are running Abomination vaults and this module along with troubles in Otari will all be made 'available' to the players as various missions/quests/requests from folks in town. This will obviously change the exp and expected lvl for some encounters but that can be adjusted. Thanks Paizo!
Greetings and Merry Christmas! I am starting a new campaign and the players are hashing out who plays what. I have only a couple of requests. Everyone must be good aligned. I want a written background and a goal. We just finished AP2 of the Ashes campaign and wanted to try something less linear and more free form. I suggested a Lawful Good Orc Cleric and I was immediately told that can never be played.
I thought it would be a marvelous role play character with the story almost writing itself. How did he become LG? Was he ostracized? How did he get here? My players feel that the alignment LG can NEVER be played and is never played as written. My players expressly indicated that a Rogue may NEVER EVER be LG. That his profession by his nature precludes him from such ethics/alignment. I would like the community to post what the rules say (about Lawful Good) and what can be allowed and how you would play a LG Cleric or Champion/Pally. Can such a player have a (good aligned) rogue in the party? Thanks for reading through. All these years with my Best Friend gaming and this 'discussion' is the hot one.
I am not familiar with the details or setting of Kingmaker. My group has been plodding along in the Ashes campaign and I am frustrated with how little hook there is to get the group interested in 'going thru a portal' The 3rd AP leaves very little reason for the party to investigate the dreamgate...my bias aside....> We are considering starting a new campaign and a player suggested if i was going to do a more free form campaign to use the Kingmaker setting How different is this setting from the one currently established for Pathfinder 2E Lost omens?
My player took the feats to acquire Precise debilitations. Player has debilitation Strike Free action. He is 10th level and took Precise debilitation. Now the player sneak attacks a creature. He set up twin feint and the second attack is going to be a sneak attack if it his. Will debilitating strike coupled with Precise debilitating strikes apply (thus having the rogue roll 4d6 instead of his 2d6)? Just to be clear. Does the rogue get it on the first strike which would be a sneak attack and if not where is the rule that says it applies later on? Thanks!
Greetings. The rules are not clear on this and my game has an issue with what you can do out of turn. Here is the example > Players initiative, he rolls to intimidate an NPC in combat. He declares he wants to know what happens next. I say, you have to wait until that NPC's turn in initiative to find out. At this point the game devolved into arguing stating that the NPC or anyone can talk freely/surrender out of turn. Now the rules are not entirely clear. It says if a player can act they can always say a few words here. My end of the argument is the word act, meaning you only get to act on your turn yet the players are stating they can act anytime. This one trivial thing has upset me so much I am about to stop gaming over it. It allows for folks to cross talk and meta game while in combat when its not their turn. What is the official stance on something like this? Does the NPC give up while its still the players turn or does the player have to wait until its the NPC's turn to act?
Greetings Paizo and folks, The party has been running Ashes and it is now 10th level. The Wizard wants to create a spell that does the following > It is similar to the door-warden found in the 1rst module of Ashes but it does not attack, instead it simply yells out an alarm.
Would you allow or disallow this and if so why? I was leaning on him creating the spell but it would be a ritual which takes time (1-3 days) and a certain amount of gold in materials. I have not made a ruling yet.
My friend feels that AC is too high. I said nope it feels right. This led into a discussion. Can someone post for me a few stats? What is the maximum AC a 20th lvl Human Fighter can acquire? What is his maximum (to hit) using a longsword? What are his hit chances against an Ancient red dragon? no flanking or situational modifiers just two tokens on the board in open ground at melee range for each target. Thanks in advance.
I see several folks talking about shields being destroyed in a single blow. For the sake of argument I need answers to the following scenarios: Sturdy Shield Minor (The shield has Hardness 8, HP 64, and BT 32.) lvl 4. > 6th Level monster swings with claw and hits. Fighter says he will 'block dmg' with shield. Monster rolls and does 37 dmg. What is the resolution to both the fighter and the shield? Sturdy shield Lesser (The shield has Hardness 10, HP 80, and BT 40.) lvl 7item Monster hits with a bite, Fighter wants to block dmg, Damage is rolled its (for the sake of this thread) 100 hp in dmg. What does the fighter take and how much does the shield take? Can the fighter choose to block AFTER damage is rolled? Thanks in advance.
I should know this but this was where things broke down yesterday.
Troll king is in 'middle of initiative with a 30, above him are another troll, the Cleric with a 31 and Champion with 36. Rogue goes scouting but moves in sight of Troll King TK has a perception of 29 wand rogues stealth roll was 24. TK sees him. I thought the TK gets to act and that is where round 1 starts at the TK and go down from there and back up to the Champion and Cleric who were above him in initiative. I must be forgetting something or doing it wrong. If possible please help me on how to start this. What about surprise encounters?
How would you handle this?
Cleric in the back pulls out scored flask of oil, Troll is about 25 feet away. Cleric declares he is targeting in front of the troll so it will get some oil on him and create a flammable area. I told him to roll vrs Troll ac and he missed so we rolled a die to indicate where around the troll the flask fell, and ruled that that spot and 5 feet around it had oil on it (this included the troll). Next round Wizard casts produce flame and targets the ground around the troll. Again what is the AC? What are my DC #s for this act? I ruled it was an AC 15, he hit now troll was not target so gets 1 point of fire dmg thus stopping his regen. This seemed incredibly cheesy to me. I was irritated and I normally allow players to do anything and really try not to take it personally. How would you handle this and what numbers (DC's, AC's) and things would you use?
Greetings, I am working some game prep for today's session later on. I am wondering if there is an errata for the Bestiary? Regarding the Troll King > Forced regeneration (requirements) The Troll Kings regeneration is not currently deactivated. Effect: The troll King regains 15hp. So if the Troll King is hit with a fireball his regeneration is stopped (deactivated) until the end of his next turn. Is the above correctly worded? It seems like the requirement would be if the TKs regen WERE deactivated he would be able to restart it. Thanks in advance.
Greetings, I am looking to 'supplement' my campaign with some side adventures. I am running the Age of Ashes campaign and players were curious if they had to continue to play this path or can they 'break away' for a while and come back. Well of course they can! I see the new Adventure path 'Circus Comes to town' but looking for stand alone ones which are not a string of modules to lvl 20. What is on the horizon for Paizo stand alone adventure modules? Thanks!
Greetings, I must be the forums idiot. For the life of me all I want is to see the list of purchasable Pathfinder 2nd Edition products. I do not want to see subscriptions. I just want to see all the current material and some of the upcoming material. Ideally if we can pre order future products that would be a plus. When I type in Pathfinder 2 in the search bar above it brings me to a table which still does not list the products. What is the key term I can use if there is any?
Greetings! I have posted previously that I am happy so far with the rule set and my group is running the Age of Ashes campaign. They are currently in the citadel and ended up taking out the 'gator' early. Now they are clearing out the upper citadel for the Bumblebrashers. Game has been very fun. While we all hale from Pathfinder 1E we have made terrible assumptions of rules we thought were obvious, example 'unobserved, hidden, and Invisibility'. The more we play, the more we learn and it has been fun and seems even more intuitive > once you realize what is going on. I have been slightly altering the adventure to keep players honest, (moving things around and changing some encounters). My post is really about asking if more 'stand alone' adventure paths' will be released in December? I was going to pick up Fall of Plaguestone but wanted to know if other adventures are showing on the publishing horizon.
So I am running HK and the war priest in the party is a Cleric of Sarenrae. He is wearing medium armor caries a shield and wields her favored weapon the Scimitar. Now I see that is her favored weapon. Is this also her holy symbol? I cannot find any references to what the various gods holy symbols are. I ask as naturally the cleric/war priest is in combat or near the combat holding both the shield and scimitar and casting heals/spells. His claim is that his holy symbol for her is the scimitar. What is the consensus here? Does wielding the Gods 'favored' weapon count as using the holy symbol to forgo materials? If not this means the cleric in this case must stop holding the scimitar to cast spells holding the holy symbol up to do so. Is this correct?
Its a bit slow here at work today. While doing my usual stuff, I was thinking about the shelf life of Pathfinder 2E. Its a great rule set and is balanced very well. It got me to thinking how well 1st edition lasted and how long 2e will go. So is it plausible that on the long trip to Mars someone will break out the rule books in PDF form and use a virtual TT like Fantasy grounds or such and the first game in space will be played? Do any of the Astronauts on the ISS play such games?
Greetings Folks, I am reading the CRB and I am missing something. If my weapon has a +1 potency rune, that weapon just gets +1 to hit. If my weapon has a +1 striking rune, that weapon gets an extra die of damage but not a +1 to hit. Does a weapon need both Potency and Striking runes to be both +1 to hit and +1 die of damage? Thus a +1 striking (weapon) has no magical to hit but has extra die of damage. Is this correct?
So my session just ended. Two of the players purchased 'mules' to carry their gear. I cannot find rules for this so I just figured an 18 str humanoid can carry 9 bulk and doubled it to 18. I used the stats for a riding horse but added a line about being stubborn and is easier to handle in underground environments. Now I just told everyone to note on their sheet carried by 'bill the mule'. Do we have an rules regarding a player having an animal companion to carry their stuff or did I miss it? Thanks!
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