Looking for AP that will continue the 'dungeon or darklands' theme post 12th level.


Pathfinder Second Edition General Discussion


Greetings friends,

I have been DM'ing P2 since launch and we love the P2 system. I have players who play both 5E and P2 regularly and my feedback has been that the players love the P2 system over the 5E. They stated that 5E is perhaps more accessible to newer players both in sheer number of GM's and games available but overall the fun and depth of P2 is better.

Now the same players started the first AP Age of Ashes, I ran that to about AP 3 and we got frustrated due to what I would call a poor story to proceed further. The AoA story was in my opinion weak and at 11th level the players wanted to re-roll and try the Gauntlight mega dungeon.

They love it! I mean they bother me and ask, are we playing this week! Kudos on Paizo for this AP, while some if not most of the better DM's probably don't like a linear dungeon crawl, I love it. I am not a good role play DM, more the kick in the door and kill everyone type. The players are also from early 1rst and 2nd edition D&D and they also love this return to a classic trope.

The players are now in Hands of the Devil and things are running just fine. I wanted to ask if anyone knows of an AP or Pathfinder 2E module that can continue the underground/dungeon theme post 12th level?

The players will likely head to Absalom from Otari, but they expressed a desire to continue the campaign 'down below'. I was thinking of continuing the darklands adventuring via level 9's access points and was curious if there are any AP's either stand alone or one where I can pick up and keep going on to 20th.

Thanks again Paizo on the Ruins of Gauntlight series!


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Extinction Curse part 5 is in the Darklands.


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It would take a fair bit of creative work to stich this all together, but book 4 of AoA is darklands themed, book 5 of EC is darklands themed. Combining the stories from those two chapters on top of Abomination Vaults would be fairly tricky, IMO, but at least the level range is probably close to correct. The book 4 of AoA might be a touch too influence/roleplay for the style you prefer.

Or, if you want to try converting some 1e content to 2e, books 4-6 of Wrath of the Righteous, I think could make a decent high-level arc that's generally more straightforward/dungeony. (Books 2 and 3 are the more free-form adventure there). Not sure if there's any community conversion cheat sheets already to help with that.


Great suggestions thank you! I forgot about the Dark Elves P1 saga with the whole asteroid arc.


larsenex wrote:
Great suggestions thank you! I forgot about the Dark Elves P1 saga with the whole asteroid arc.

That AP is called Second Darkness in case you were trying to find the name.

There is also a PF1E module called Cradle of Night that has you traveling underground to stop some plots. It starts at 8th level so it's a bit earlier than AV's ending, but I assume it should at least end at level 11 or 12 depending on how much you pad in converting it.


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Seconding the love for Extinction Curse book 5. You get one of the coolest Darklands locales ever in it.


Oh. It'd need a lot of converting, but I guess there is also PF1E's Emerald Spire Superdungeon?

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