Can you put an armor potency rune (+1) on a sturdy shield?


Rules Discussion


Pathfinder Adventure Subscriber

Just like the title says.

If you can't why not and is there a work around or do you house rule it?


Pathfinder Adventure Subscriber

Could you put one (armour rune) on a shield boss or spike and put THAT on a shield?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

No. An armor potency rune could not go on any of those things.

Because they are not armor.


larsenex wrote:

Just like the title says.

If you can't why not and is there a work around or do you house rule it?

No.

CRB page 586 wrote:
Shields All magic shields are specific items with a wide variety of protective effects, as described in their entries. Unlike magic armor, magic shields can’t be etched with runes.


larsenex wrote:
Could you put one (armour rune) on a shield boss or spike and put THAT on a shield?

No.

Shield boss and spike are weapons that will accept weapon runes, not armor runes.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Shields were modified to provide extra tankiness not in pumping AC so that you're unhittable (although it does improve AC with the raise shield action), but by giving you options to significantly reduce the damage you take.

Pumping AC in 1e led to some players being challenged only by super high attack bonus enemies that absolutely shred everyone else, leading to un-fun fights where you either automatically get hit or never get hit.


WatersLethe wrote:

Shields were modified to provide extra tankiness not in pumping AC so that you're unhittable (although it does improve AC with the raise shield action), but by giving you options to significantly reduce the damage you take.

Pumping AC in 1e led to some players being challenged only by super high attack bonus enemies that absolutely shred everyone else, leading to un-fun fights where you either automatically get hit or never get hit.

Yes, the design philosophy in between editions has more or less changed to "if you have level appropriate armor nonethless expect to get hit more often than not". So armor is extremely less about not getting hit and more about not getting crit. And the additional AC from the shield helps here too.

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