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Shane LeRose wrote:

If the shared mount was your idea then Kudos! good sir. My PC's will soon be facing an anti-paladin riding a synthesis summoner. With tentacles. It'll be awesome!

Back on track. Is everyone having fun? Do you believe your party is overpowered? Do you agree that the system mastery on both sides has been lacking? What would you like to do to fix that (if there is even a problem)?

Many of the people above have had some extreme reactions, others only know what the OP has said. I am infinitely curious about your side of this gripping tale.

I could share a part of my experienced to this question.

The shared mount was not the original idea neither of us had in mind. We both originally were planning to have our own separate mounts, were as the Oracle would mount his animal companion, and I'd deal with riding store bought mounts. I joined the game one session later, and was completely unaware of what our party composition would be. Turns out our oracle had a mount and we role played it out, in which led the oracle into allowing me to ride his animal companion. ( This couldn't have been done until much later though after we were out of the low-ceiling dungeons that doesn't allow me to mount him)

I believe that we are currently having plenty of fun as were playing a character we love to play. I am not sure how the others feel about it, but I for one really enjoy playing the Fighter and enjoy it even more when I finally get the chance to do a spirited charge.

My view on how overpowered our party is... it is only this strong because we unintentionally have very good synergy with the other party member. Even if we were by our-self, one could consider that the fighter is playing a very generic fighter with the addition of early level mounted feats as well as having the eminent power attack. You could also say the members alone were all quite standard, and you would expect them to do what standard fighters, sorcerers and oracles do.

The lack of system mastery is something we've been working on as much as we can. I for one am still inexperienced and I tend to ask for help when I need it, while not slowing down the game. This is something we well always be working on, whether your a dm or pc and it will always become better. If there is anything we can do to fix this though.. I would say that we always tend to talk it out together at some point depending on our mood. At least I try to talk it out with the group.

All of this is from an inexperienced players point of view, namely myself. So only take this with a grain of salt, as Endoralis has more of a grip on this situation then I currently do. Also sorry for the wall of text.


Although this may not be necessary. I believe that Endoralis is more then enough to answer all of your questions, but I would like to include myself into this as the post is originally aimed towards the Oracle and the Fighter.

I am the Fighter of this Shattered Star campaign. Shoot us any questions you have regarding any oddities those of you have found, and I'll be glad to attempt to clear any confusion.

Some posters seem to have suspected the Fighter's Ability score. I would like to clarify that the exact rolls were: 18 Str,17 Dex,16 Con,15 Int,14 Wis, and 13 Cha. The human's racial bonus went into Str giving the fighter 20 total Str. The fighter also has recently acquired the Belt of Bull's Strength further enhancing it by 2 more, totaling 22 Str. The fighter's level 4 ability score bonus went into Dex.

Hopefully this is enough to get the Fighter's ability score validity out of the way, and move on to areas or mechanics that viewers may have missed.