Kyuss Spawnling

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Timault Azal-Darkwarren wrote:

Hmmmm... gargantuan and collosal creatures...

Any Great Wyrm
Roc
Purple Worm

Or perhaps it would be too contrived to shrink the party and have them enter a Huge or larger beast...

The tarrasque would be really cool, but it would have to die first. Too bad.


Saern wrote:

Just checking to see if we were supposed to roll with this or somehow abort the full catastrophe. I kind of like the whoel city turning undead, too. THAT will impress the party!

Although, if there's a high enough level mage or two, or high level clerics, who hears of the disaster fast enough and teleports in, that could still stop the disaster- a few meteor swarms or other high level, large area spells would put a huge dent in the number of wights.

Luckily, in my homebrew, the free city's equivalent is only a few hundred miles from the center of Heironeous' powerbase, another metropolis just crawling with clerics and paladins. It would make a fun follow up campaign to try and restore the city, or at least deal with all the undead.

Also in my homrbrew, large amounts of evil or negative energy actually exerts a physical change on the land, explaining why every evil region looks really evil. This plays into the mist idea very nicely.

20,000 wights. "Good gods, so how many are there?" "20,000" "WHAT?!" "You heard me... get to smiting"

But even with the level loss, if the PCs kill that many wights, they'll be too high level for the later adventures.


Maybe the falling brick injures the overgod a bit?
"A ten foot tall, powerfully built monster with six arms appears out of the pool with a nasty bump on its head. 'what was that for?' it says as it lunges at you." :-)


Hagen wrote:
Alignment: NE

Really? I thought of him as chaotic.


It also takes away the notion that if the PCs screw up, something bad will happen, and that way they don't have to try as hard.


That would make for an interesting dungeon but you'd have to use a really big monster... What would you use?


windnight wrote:

well, as we all know, the Age of Worms is a pretty deadly campaign, and has claimed many player character lives. two of my group have lost characters already, and we have yet to even progress beyond The Whispiring Cairn.

How did the characters die?


Jeremy Mac Donald wrote:
My only real issue is that this upstages the Age of Worms itself with powerful forces on different planes getting involed I'd be concerned that effectivly the entire campaign has been derailed.

Good point.


though the more compex, the better, i guess.


Neat idea, if a bit complicated.