kputnam's page

Organized Play Member. 35 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.




I attempted to buy the PDF of the Starfinder Core Rulebook. It didn't seem to be working, so I attempted to purchase it multiple times. I have not received a confirmation email, and the product has not appeared in my downloads. In addition, four authorization holds were placed on my bank account. I know people are having similar issues. My main concern at the moment is removing three of the authorization holds and cancelling three of the four orders.


So, I'm probably going to be running the Wrath of the Righteous adventure path soon, and I know that one of the players will probably want to play a summoner. So, I've read the Mythic Adventures book cover to cover, and I cannot find anywhere something about rebuild rules for animal companions, eidolons, and whatnot. It seems to be that if an animal companion using base rules was thrust into a mythic game, it would be crushed. So, was there something in the book that I just missed? If not, any suggestions on how to handle the rebuild?


So, the rules state that "A scarred witch doctor uses Constitution instead of Intelligence when determining the highest level of spells she can cast, her spell save DCs, number of spells known at 1st level, and any effects of her hexes normally determined by her Intelligence."

This does not state that a scarred witch doctor gains bonus spells per day based on constitution. Has there been any sort of official ruling on whether or not spells per day are determined by intelligence or constitution?


So in at least one of the games I play in, we have too many people. By "too many" I mean that our last game had something in the area of 8 or 9 players. That number may go down to 7 or 8 in the future, which is still, imho, too many. So I have two basic concerns.

1) Should I offer to run a second game in the same time slot? The game runs at my local gaming store, so people can keep coming to the same place. I do enjoy playing in that particular game, but I am enjoying less due to overpopulation. I also wouldn't mind running something, as I haven't had the chance to in some time. That game should be running this Saturday, so I suppose I can see how crowded it is then.

2) If I run a game, I'll probably make up my own campaign. It may be set in Golarion, or not. I would like to run an urban adventure, where a significant portion of the action would take place in a small city, although I haven't really though out a long-term campaign. So my second concern is how to plan out an urban campaign setting (how detailed should the city be, etc), and thoughts on ideas for a general campaign theme (note--I am not running a horror game. If I wanted to do that, I'd be posting on a Call of Cthulhu message board).


Okay, so I consider myself a fairly experienced player (been playing for at least 2 or 3 years now). For the longest time, I stuck to paladins, with a few brief steps into fighter, cavalier, or a very martial cleric. Recently, I've been branching out a bit more (a ranger, an inquisitor, a barbarian, a bard), and I thought it might be interesting to play a construct crafter. So, I dusted off my Ultimate Magic and read through the construct creation sections. And then reread them. And reread them again.

I recognized all the words, but I have no idea what they're saying. I kind of get the idea, but I feel as they they're missing several steps somewhere. I don't know. Are the rules unintentionally vague, or am I just missing something? If the rules in the book are vague, have they been redefined somewhere else? I would really like to play the construct crafter, but the rules just seem too convoluted.


So my character recently died and became a wraith. Presumably he will now go on a killing spree and attempt to turn all of the citizens of Katapesh into wraith spawn and from there expand his grasp to the rest of the world. That aside, I now need a new character.

Game is at 6th level. Here is the party:

Undead Lord Cleric
Oracle/Cleric of Sarenrae (yeah, there's some tension there)
Magus/Fighter (might be another multiclass, but I'm not sure)
Me.

I like the Hungry Ghost Monk archetype, and was considering that, but I also feel that the party could use a dedicated battlefield controller. The only problem with that is that the best controller classes (seem) to be the d6 hit die classes. And I really don't like playing d6 hit die classes, because I always feel weak and vulnerable. So, if there's any way to make a beefier witch/sorcerer/wizard, let me know, and if there's any other good controller classes, I would love to know what they are. I have the monk built pretty well, so that's my default.


So I have a bit of a problem. I've been playing pathfinder for a few years now, but I've mostly stuck with tanky and damage dealing melee types. This is mostly because we play in a large group (there's some fluctuation, but our record is 12 people at the table), and there's only one other person who plays tanks ever. Everyone else is either too horribly multi-classed to be effective at anything (ranger 3 [ranged combat style]/cleric 1/barbarian 1), simply poorly built, or just a coward (there is actually one other fighter in the group, but he just runs away ALL THE TIME). After this long of playing tanks, I am simply sick and tired of it, and I'm considering changing to some other role, any other role. Under other circumstances, the other tank might be able to pick up some of the slack, especially if I played a support role, but he's also tired of playing the tank.

So I guess I have to questions.

1) Will the party survive losing its only decent tanks at around the same time?

2) If/when I do switch to a different role, what class would you recommend? I'd prefer something that can still deal damage, and I'd rather not go full spell-caster. I have considered the court bard archetype (giving minuses to enemies instead of pluses to allies).


I'm playing in a sort of arena-style game with absolutely no roleplaying whatsoever. There are four players, the DM wants us all to have two characters. He's giving us the stats of :16 16 14 14 14 10. He's allowing psionics. Right now, we have a two weapon fighter, who wields kukris. He follows Desna and has Butterfly Sting--that's one of my characters. Then my friend (who currently only has one character) is playing a two weapon fighter with a scythe. My other character is a soulknife, who dual wields and tends to throw his weapons. The third player is running a sword and board fighter and a halfling bard. The fourth player will be joining us next game. Knowing him, he'll end up playing a full-plate wizard with an 18 or 20 Con (don't know how, but he makes it work), and I don't know what else. So here's our group:

2 weapon human fighter, wielding kukris, who lets other people crit the enemies
2 handed human fighter, with a scythe, who, optimally, follows up on my crit threats with his scythe.
2 weapon human soulknife who throws his weapons
Sword and board human fighter (yawn)
Vanilla halfling bard
20 Con full-plate wizard
?
?

So I was wondering if anyone had suggestions on what the 2 question marks should be.