some doubts about the rogue
I created a rogue character and I have some doubts:
poisons:
He is dedicated to Alchemist, as I intend to use the alchemical poisons in my weapons. however, I have a doubt about the use of these poisons with and without the rogue ability to "poison weapon".
1 - with my gun in hand and with the other free hand. With how many actions (with and without the "weapon poison" ability) I can poison the weapon and strike my enemy with the following poisons:
>> shadow essence (injury, held in two hands, 2 interaction actions)
>> Malyass Root Paste (contact, held in 2 hands, 3 interaction actions)
>> Blightburn resin (contact, held in 2 hands, 1 interaction action)
My doubts refer to the divergences between the rules of the alchemical poisons section and the text of the skill "poison weapon":
a) - the rogue skill says it is possible to use contact poisons, the description of alchemical poisons says it is not possible.
b) - the rogue skill says that I can prepare a weapon in one action, the description of the alchemical poisons presents several numbers of actions of different interactions.
skills:
>> Umbalancing blow: If I deal critical damage, my target will be flat-footed until the end of MY next turn, right? which would allow me to use my sneak attak advantage in my next attack, correct?
>> brutal beating: If I deal critical damage, my target is frightened 1, which would end at the end of his next turn, that is, before I act again right? which would NOT allow me to use the "sneak attack" advantage in my next attack if I have the "Dread Striker" ability. right?
>> What happens if I deal critical damage with brutal beating on an enemy that is already in a frightened 1 condition?