Hellknight

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Goblin Squad Member. 287 posts. No reviews. No lists. 1 wishlist.



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Karui Kage wrote:

I thought it was... Sean? that clarified it, but I don't know where to even start looking for the post so don't take my word on it. I believe it goes like this:

1. Any saving throw that reduces the damage
2. Any protection spell that reduces the damage
3. Any resist spell that reduces the damage
4. Any vulnerability that increases the damage
5. Take damage

Basically what my fellow Blake said, external -> internal.

I agree to this with one caveat:

1. Any spell resistance that negates the effect
2. Any saving throw that reduces the damage
3. Any protection spell that reduces the damage
4. Any resist spell that reduces the damage
5. Any vulnerability that increases the damage
6. Take damage


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Our group's house rule is that if you confirm a natural 20 threat with a natural 20, then you threaten an instant kill. If you then confirm the third roll, you automatically kill the enemy. If you fail to confirm the third roll, you crit as normal. Keep in mind that this is firmly in the realm of house rules.


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Your guys' incantations would make it extremely easy to identify the spell being cast.