Green Slaad

kitenerd's page

Goblin Squad Member. Organized Play Member. 71 posts. 2 reviews. No lists. No wishlists. 6 Organized Play characters.


Sovereign Court

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So thrilled and thankful that the legacy site is up!

You have no idea the depth of my gratitude. It is as if oxygen has returned to my world ;)

Thanks for making this happen!

Sovereign Court

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BushidoWarriorWookiee wrote:
Sara Marie wrote:
Let's keep feedback or requests for changes polite and free of aggressive language.

I politely request Paizo make the pre-existing PRD available to the public, in its entirety, in its pre-existing format, in perpetuity, even if it is never updated again.

I don't care who hosts it.
I don't care what the URL is.
I don't care if the landing page is a giant disclaimer stating aonprd.com is now the authoritative source for PFRPG rules.

I would be willing to pay for this as an app

I loved the clickable version of the rulebook

Searching was better. Graphic design was better

Like many others as a GM all PRD content was automatically legal at my table

I love AoN and use them a lot, but i am devestated at the loss of the PRD. I am going to have to buy a forklift to start carrying all my hardbacks again

Sovereign Court

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Shivok wrote:
I know its a Wizkids collaboration, but like Auxmaulous stated in the thread above we need static Creature Packs: something like 2-10 minis per set: Something like 10 for small sized creatures, 8 for medium, 4 for large, 2-3 for huge, 1-2 Gargantuan/colossal. No set should cost more than $19.99 to keep it affordable.

Huge kudos to these posters! - With the death of DDM someone needs to step into the void. I have been longing and begging for someone to sell pre painted minis like they did lead minis in the 70's. PC characters sold individually at premium prices (enabling higher quality and lots of variety so you can find the crossbow wielding gnome you really want). Monsters sold in bunches...a blister pack with 5 orcs, or 7 kobolds, or... you get the idea. Big monsters sold individually at higher costs as well.

I would love to see differing quality levels reflected in the price - ie When you are sculpting Ezrin, go all out. A player has no problem popping $5 (or more) for the absolute to die for mini of his beloved PC. The GM who needs a dozen goblins and some dogs for an encounter doesn't need perfect paint jobs, they just want to get the minis they need for a couple of bucks a pop even if that means sacrificing an amazing paint job for a merely good one.

Here's hoping these are a big success for WizKids and they follow up with other offerings. Put me down for a set and a promise to spend lavishly on future offerings. I want more pre-painted plastic minis and i am happy WizKids is stepping up to the plate.

Sovereign Court

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Congratulations... I am running Second Darkness and it is the first AP i have run for my group... It is turning into a fun one. Just a couple of things that have helped me a lot. Many of these reflect the fact that i'm not really quick at making stuff up on the fly

1) Get a list of names - i use baby name lists off the internet. For this setting eastern european names seem to fit nicely. Have 20 male and female names at your fingertips, so when you need to make any situation real, you don't have to invent a name.

2) I keep a binder section for locations with bare bones info (name of business, proprietor). You'll probably want to have some bars, inns and shops prenamed and scattered throughout town. This makes it much less obvious which direction a party should go and lets them spend more time exploring the city.

3) Someone posted a timeline. It is awesome. I adapted it, moved a few events around and added some "non events" so it wasn't always a meta game clue when the PC's were asked to run an errand, or when someone came into the Gold Goblin (it is also a great way to foreshadow minor characters that will appear later or in the AP). The fact is that weeks go by as the story unfolds, so it really helps to know when it is and when payday is so you can keep the flow and trickle out clues and details appropriately. This has been the hardest part for me/my group we are all used to the sort of "time is of the essence, hurry up" type of campaign where there is no room to stray from the tracks. In this it is all about straying from the tracks and figuring out bit by bit how things fit.

4) Riddleport IS random encounters. Many of them (con men, drug dealers, fences, prostitutes) are the flavor of the town. Be ready for them so they feel genuine to the players. This is a fun city to GM, lots of great potential for characters with interesting motives. My players are writing an entirely different story even as the adventure is unfolding, which is great fun.

Most importantly... ENJOY IT! The really nice thing about the beginning of this adventure is things evolve slowly. You have all the time in the world to set the scene and make it believable. The burden of pacing, at least at the start, is on the players. The trick is to keep the days moving at a steady pace. We have gone whole sessions without combat encounters, and yet there are enough odd and interesting things happening that my players are enjoying it.

Have fun and let us know how it goes!

Arnold