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Fuzzy-Wuzzy wrote:

I don't see any realistic/reasonable way to determine distance that precisely from that far away, nor any reason they ought to be able to. They'll have to guess and live with the consequences.

Unless you're specifically trying to support this tactic, in which case IMHO it's within your discretion to rule that "10' farther than that wall I can see" is an acceptable d-door target.

I'm not supportive! It's becoming annoying as a DM. I was kind when they tried it the first time, now they are abusing it and the module does not give me a lot of CR/creature viable options to counter. :)

I wanted a way to determine exactly where they end up when they are trying to guess the distance!


How does a player determine how far away something is to d-door to it/inside it?

For example, there is a building with a bunch of guards patrolling outside it and the player wants to d-door inside the building to surprise its occupants. The player has not been inside the building, another party member has seen inside.

Let's say it looks about 500 feet away, but the player is actually standing 505 feet away from the outer wall, which is 5 foot thick and the party of 4 is standing in a 10 foot square formation with the caster in a front square. The building is 40 foot on each exterior side. My understanding of the rules is that if the party wants to safely d-door into the building, the caster would need to know that the distance is at least 520 feet, but not greater than the far wall at 545 feet.

How would the player be able to determine the specific, straight line, distance to cast? Is that building 500 feet away? 600? 650?

My players are wanting to use Dimension Door to sneak around and repeatedly surprise an enemy encampment. Dropping in from outside the perimeter walls to wreak havoc.

Teleport at least gives a percentage chance of a mishap. How to determine if they land inside the building or outside when the exact distance can not be known?


Thanks Buri, I was hoping for clearer rules, but that is what we got to argue with!

We're a party of six, all level 7 and we got to fight a Minotaur with north of 34 AC, attacking with 30's and hitting 30ish dmg with 5 attacks. He did 101 points in 3 of his 5 hits on the Paladin. His saves were at least 16's.

DM says he added 3 levels of War Priest and Full Plate among other things to the build and that it was a CR 11, but he doesn't take into account equipment, actual stat bumps, spells, etc...


its a discussion we are having with our current DM. Does it say any where in the rules that the final numbers are what counts and not the base CR?


For example, I take a melee base monster and make it a CR 10 creature by adding class levels, templates, etc to that base.

According to the chart 1-1 in the Bestiary, the stats for a CR 10 should be: 130hp, AC 24, High Atk 18, Avg Dmg High 45.

I then use equipment, class features, spells and potions to increase the creatures statistics to: 160hp, AC 34, High Atk 24, Avg Dmg High 90.

Is this still a CR 10 monster? Do the final stats of the creature matter for determining CR or do the base stats before you add equipment, potions, spells and class abilities count in determining the creatures CR?