I noticed the description of the GM Guide mentioned 'hexploration' which I've found fun in the past. Is this basically a guide to setting up hex/squire crawl type game? What did you guys think of it? Was that section helpful or mostly just full of things most GM's would do anyway? Thanks for any input, it is one of the things I am more interested in but don't have a store to skim through to make a purchase decision and I didn't see that section talked about much in the forums.
It’s a fine system for adding hexcrawling to an adventure, but it’s not really enough on its own to run a full hexcrawl campaign. The intent is sandbox elements are used to allow the players to choose how they go about things, but that’s still within the framework of an adventure with a story.