
kekssideoflife |
kekssideoflife wrote:Darksol the Painbringer wrote:kekssideoflife wrote:What makes you think you BECOME the corpse?I can't even this question right now.
This isn't a game where dead creatures like humanoids or animals whisk away into dust or flash into nothingness after stabbing them with a sword like in Legend of Zelda or whatever PG-13 RPG game you want to insert as an example, so saying that a dead creature doesn't become a corpse when you kill them is absurd.
I would accept that argument for summoned creatures (since they are merely simulacra made via magical energy), probably even extraplanar creatures, just as an example, but those are expressly different both mechanically and in-lore; stabbing a regular human in the face with a regular sword and not expecting them to be dead and consequently turn into a corpse is absurd even for this game where fire-breathing dragons and magic and divine power are an expected norm.
I didn't say that you don't leave a corpse. But you definitely do not become an object. How you missed that is beyond me to be honest.
IF you become an object as you claim, then tell me how Resurrect would work on you RAW? Since it only targets dead creatures.
I didn't miss it, because your argument is basically saying what I expressed prior. And it's simple transitive property rules. Creature becomes corpse, a corpse is an object, therefore, creature becomes object. It's the same logic behind petrification, and it's not much different besides the whole "turn to stone" thing, but that has its own specifics there.
Consequently, dead creature is just a specific type of object. Resurrect wouldn't work if you targeted a mug or a plate because it's not a dead creature, but it would work if you targeted a corpse (or even as you say, a steak, since a steak is just a part of a creature's corpse).
Point is, bringing up the whole "0 HP" thing as a means to cheese a specific rules system doesn't work with the premise that objects have HP too,...
That makes a bit of sense. But then why would the death state state that you are reduced to 0 HP, when you then instantly turn into a corpse object with >0 HP. That feels weird to me.
I am not saying this wouldn't be cheesy or OP or that it should be allowed, I am talking strictly RAW.
"When you die, you are reduced to 0 Hit Points if you had a different amount, and you can’t be brought above 0 Hit Points as long as you remain dead"
You die with more than 0 HP "You don't get reduced to 0 HP", and then the death state reduces you to 0 HP. That's separate from eachother.
Instantly slain
Dies -> Reduced to 0 HP
Becomes a corpse with X HP