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Organized Play Member. 5,924 posts. 17 reviews. No lists. No wishlists. 8 Organized Play characters.


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Barachiel Shina wrote:

Guess I'll just look at the lore for this, since the mechanics don't mean crap to us PF1e loyalists.

Sure do wish Paizo would give us supportive PF1e content for all this. (Instead they wanna make rival 5E stuff but...whatever, us PF1e loyalists are trash it seems.)

Lost Omens books are almost entirely lore, so this complaint is a little strange!

I bet if you keep badmouthing them in public, Paizo will eventually give you what you want.


Calcryx666 wrote:
Might we expect this week will be the week for maybe the Player's Guide? Or official cover art? (Just trying to judge when the release might be and counting back 30 days)

Two comments up from you, Aaron says mid-April for the PG :>


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Since the Tian Xia announcement, I've heard an awful lot of general desire for a Samurai Class... and almost no specifics. "Guy with a sword, who is maybe in armor or not" isn't much of a pitch, y'know?


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Just about any weapon you could want for a Samurai exists, as does O-Yoroi armor; slap that on a Fighter or Champion as you see fit, and you're in business.


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Poking around in 1e sources, and the Serpent's Skull Player's Guide floats the idea that Half-Orcs are seen as a good omen to Bekyar mothers, a blessing from Lamashtu.

Do we have any clue who the Orc half of that equation might be? I can't see the demon-slaying Matanji being fond of the Lamashtan Bekyar beliefs mentioned here, but I don't know that we know other Mwangi Orcs. While it's easy to chalk this up to 1e's style (what could be edgier than an orc-blooded baby born to the demon cultists?), I do think there's a seed of something interesting there in seeing a non-Matanji group in the Expanse or further to the south (where we know there's Bekyar cities).


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The absence of LN Champions continues to feel like a missing tooth.


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The Bellflower Network still exist and still work to secretly move people out of bad circumstances, it’s just that many of those Halflings in Cheliax are now conscripted or in debt slavery, rather than regular slavery. They work closely with the Firebrands, as both hate tyrants, but one is an underground railroad and the other is a movement big enough to include fashionista pirates.


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As for the non-mechanics question in the OP: the newest Lost Omens release has a meaty section on Cheliax, including how Thrune has replaced classic slavery with more subtle means of oppression.

People love to kick up a fuss about that one article that says “Paizo is getting rid of slavery, will refuse to ever speak of it again,” and the sensational latter half of that has repeatedly proven to be false. Golarion has been a living setting from the jump! It continues to change as it steadily approaches 20 years old.


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Firebrands apparently has yet another friendly Maftet NPC in it. Here’s hoping all of them are building to a playable Ancestry soon!


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There's no requirement for the 2e Hellknight Signifer to be a Divine caster, so there's presumably all sorts donning the armor and mask. I'd expect an Arcane "summon a Devil" option to appear as a Ritual in the eventual Hellknights book if/when it comes along.


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Age of Ashes has likely seen Hermea turned upside down, and contributed to the turning of the tide against slavery in Katapesh. Strength of Thousands has likely returned the Magaambya's legendary founder to their ranks. Other than that, 2e APs have been a little more "status quo" than "shake up the world" - but I think that makes good sense, between trying to showcase the 2e state of the setting and the shift to more APs that end at level 10.

That said, we're four years in now, and I think we're seeing them tell 'riskier' stories to reflect that; while Sky King's Tomb is a 1-10, I think it'll have some significant impact on Dwarves and Orcs both, and Stolen Fate sounds like it's playing with some big-deal cosmic stuff.


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Yeah, "INTOLERANCE" in the subject line gets priority, they've said - assuming that's what the issue is.

Is that the problem, or is it just yet more spam?


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We're now at the point where 2e AP spoilers are getting into Lost Omens books - I think it's safe to say the ship has sailed on hiding any 1e info.


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Ravingdork wrote:
Would anyone care to cite some specific examples of where the Lore/canon was known to have changed?

Do you mean by plot advancement, or things that were rewritten?

The former is easy; every 1e Adventure Path happened in-setting and was “won” by nameless heroes… so Reign of Winter means Anatasia Romanov is on the throne of Irrisen, while Iron Gods saw the Technic League broken, Kevoth-Kul return to lucid rule of Numeria, and Casandalee’s ascension to godhood. I think the biggest thing that wasn’t AP-based was the revolution that turned Sargava into Vidrian.

The latter has mostly been clean-up, things like tidying some godly alignments (no non-Evil Asmodeans, no non-Good Iomedeans, etc), shying away from certain Ancestries as monstrous kill-on-sight critters, and the like.


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Saedar wrote:
Pretty sure we discussed it somewhere in this thread in a different context, but Kalashtar from Eberron are the result of a symbiotic relationship between host and possessing spirit. Not quite the fungal parasite angle, but something to draw inspiration from.

They're a little weirder than that - they're the result of a handful of willing symbiotic relationships, thousands of years ago, between willing human monks and outcast spirits... who have since proliferated into a true-breeding Ancestry where each of the original spirits is preserved as fragments across the whole bloodline descended from those hosts.

Kalashtar are so cool, and also idiosyncratic enough that emulating them in anything else quickly becomes tricky.


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PF2 is a completely mechanically-distinct game from PF1. No rules content carries over between the two.

Lore-wise (what 'canon' usually refers to), PF2's setting is a continuation of PF1's, though some old elements have been recontextualized or abandoned.


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VerBeeker wrote:

** Numeria **

** Segada **

Both are awesome - thanks for the share!

Numeria has been relatively quiet across 2e stuff so far, so I'm mostly just glad to see the region get a mention at all. Here's hoping the Circuit Breakers can enjoy the spotlight soon!

Again we see the notion of "the interior" beyond Segada, also mentioned on an upcoming PFS scenario's store page, which paints an interesting portrait of the area between that coastal city and the easternmost bit of the Deadshot Lands.


Can I ask what, generally, is happening in either Numeria or Segada?


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pixierose wrote:

So I really want a bloodrager, but I've also been thinking about skald.

I know people who want Skald probably want it looking quite similar to the 1e version but I've been wondering if it could benefit from a rebuilding from the ground up like Investigator, Swashbuckler, and others. The images the name conjure up feel different the class it self conjures. It feels like they wanted a combination of bard and barbarian and then pick a name that had a "viking feel." I'm not saying thats bad, I love 1e skald but It was just something I've been thinking about.

If it can scratch the Warlord itch of "buffing allies from within the fray," I'm all for it. The 1e Skald's "give the party Rage" gimmick was cool!


Apparently LO: Firebrands has Cheliax losing Khari after all? I don't have the book yet, I don't know the specifics.


Bizzare Beasts Boozer wrote:

A few people have mentioned ancestries... what are people after?

There's no question I'm in the minority here, but personally I don't want my players making characters from the Darklands, I like leaving it as a big question mark that I can plunge them in to with the unexpected and the alien.

However I'm not made of stone and if there are xulgath and Urdefhan then I will be excited.

Drow remain hugely popular, and there's a lot of demand for them as a standalone thing. I'm probably the loudest cheerleader for Sekmin (Serpentfolk) to become playable, as I think they have a really fascinating place and perspective in the setting's history. Some folks really want Duergar and Svirfneblin for the sake of completeness. Extinction Curse accidentally made a lot of people sympathetic to the Xulgaths.


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VerBeeker wrote:

I would not call what happened in Cheliax “reform.”

Also apparently they lost Khari….and ** spoiler omitted **

Also as I stated before, ** spoiler omitted **

Oh, wow! Canon’s been unclear on Khari - that’s fascinating.

I’m still hoping we get an Alghollthu intrigue plotline across the Golden Road as an AP someday.


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zimmerwald1915 wrote:
keftiu wrote:
Cheliax's role as The Obligatory Evil Empire of Avistan means that they're always going to be enshrined as bastards, and this is explicitly yet another act of Asmodeus-inspired LE trickery.
Developments away east and south aren't.

Katapesh, again, was about as foreshadowed as you could ask for.

Qadira, your access to Casmaron-spanning trade routes and the bottomless coffers of the Kelesh Empire, puts the kibosh on the slave trade - your largest customer is now gone. Kibwe, your trade partner to the southwest, no longer trades in slaves. Cheliax abandons the practice. I haven't seen any mention of slavery in Rahadoum or Thuvia in 2e, and it was already effectively gone outside of as a state punishment in Rahadoum.

Andoren privateers have been on a war footing with Okeno for ages now, and the Pathfinder Society has likewise been tangling with the slavers there for years. Getting your fleets burned and your markets infiltrated by daring 'heroes' makes you look like you can't protect your investments, and scares off buyers.

So who, exactly, is Katapesh meant to sell their slaves to - just Geb? Should they just accept raiding and reprisals from the north forever to protect a dying business model? The Pactmasters aren't stupid, and they aren't going to keep pumping resources into a trade they've literally watched collapse over the last ten years.


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zimmerwald1915 wrote:
Personally? Being annoyed at how elite-led and un-disturbing of elite power all of this was, when it could have been a social revolution - and likewise annoyed at Lost Omens's skittishness (like Pathfinder's before it) around and about social revolution generally.

These are imperfect, frustrating reforms so that player characters have things to crash into. Cheliax's role as The Obligatory Evil Empire of Avistan means that they're always going to be enshrined as bastards, and this is explicitly yet another act of Asmodeus-inspired LE trickery. If you're unhappy with the result, good - go run a campaign about an actual revolution in Cheliax! Paizo's not gonna publish it because they need the villain to stick around (and also, it would be too close to Hell's Rebels again).

Vidrian is where you get a proper bottom-up, solidarity-driven revolution in this setting. Galt shows you the bloodiest, most misled and self-defeating vision of the same. Ravounel wins a form of freedom through a lot of compromise, and is also where an individual table experience can and should trump the necessity of finding a canon outcome for 2e. I remain convinced that the big "on-screen" revolution story of the edition will be the Bright Lions, down in Mzali, which should absolutely come from the common local people against their own oppressors.

Golarion's not a real world, and it's not trying to be; they're aiming to hit as many genres and feels as they can. I'm sorry it's not all molded into the shape of flawless ideology... but that would be pretty boring to swing a sword around in.


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Leon Aquilla wrote:
NECR0G1ANT wrote:

Paizo said they weren't publishing anything related to slavery. How does the book treat Cheliax, Okeno, Andoran, etc?

With all the grace and subtlety of Rise of Skywalker saying "Somehow Palpatine has returned".

Quote:


When the ruling Pactmasters of Katapesh declared an
end to slavery in 4722, it caught most of the world by
surprise—but the Firebrands were prepared.
- p. 118

Yeah, I'll bet they were surprised. Because it was an act of writer fiat that abolished it rather than flowing organically from events in the country.

So much for the "we're just not gonna mention it going forward" line we were told. I'm really glad I bought a used copy of Dark Markets before this company memory-holed it.

So... where were you when the LOWG mentioned four years ago that Katapesh was struggling to find local buyers for slaves? Or the year after that, when LO: Legends set up that the Shahiyan of Qadira was leading an abolitionist movement in the region's largest empire? How about last fall, when the Travel Guide already told us Katapesh had outlawed slavery?

This stuff is only coming out of left field if you aren't reading 2e books.


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zimmerwald1915 wrote:
VerBeeker wrote:
Descriptions only.
Botheration. How is one supposed to faithfully backport select characters for use in the 2015 APs (or, indeed, use them in 2E conversions of those same APs) without 2E stats?

Very few 2e NPCs have stats. If you aren’t meant to fight and kill something, it often doesn’t get a full writeup like that.


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"Vetala" don't seem to exist in 2e for some reason.


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Spamotron wrote:
VerBeeker wrote:
But the thing about Cheliax that caught my eye initially and then gets expounded upon us in the History sidebars.
Is it Cheliax banning chattel slavery but replacing it with de facto debt slavery and other predatory practices? Like the forums heavily speculated would happen?

That was also outright said to be happening in an interview a while back.


Rude_ wrote:

There is a sidebar mentions some NPCs and activities in Goka, Iblydos, Nar-Voth, Quain, Segada, Western Ghats. Trying to compare the info in Lastwall to this one but couldn't find the exact Lastwall info you're referencing

A section also gives a bit more on activities in the Eye of Dread, New Thassilon, Nex, Numeria, Osiria, Qadira, River Kingdoms and Taldor

Iblydos, Numeria, and Segada are all incredibly exciting!


VerBeeker wrote:

Got my copy! Time to read.

*Looks at the changes in Cheliax* That….is quite unexpected.

Can I ask what the other regions profiled are? I assume Old Cheliax and the High Seas at a minimum.

Knights of Lastwall spared a paragraph or so each for operations in Arcadia and Tian Xia; do the Firebrands get the same here?


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I desperately want info on Pan Majang. +2 from me on any and all Haunted Clockwork content!


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I increasingly think the Darklands are too big for any one book to tackle without pissing someone off.

What about a Highhelm-style book on a specific locale, perhaps one where multiple Ancestries might be found? The kind of place where you get the Protean cults of the Drow, but also a ghoul embassy might be in the nice part of town.


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25speedforseaweedleshy wrote:
Arachnofiend wrote:
Yeah it's complete nonsense that you can play a Paladin in this game too. A paladin is one of twelve specific guys.

so katana is katana

naginata is naginata

but samurai is not samurai

There’s no need to be willfully obtuse. Akira Kurosawa made “samurai movies” even though nobody in those is a bureaucrat, and it’s that mold of samurai being discussed here.

Much like how Druids and Paladins are miles away from their historical equivalents.

I don’t think Samurai has the legs for a class, but intentionally ignoring what people are asking for just isn’t fruitful. Everyone in this thread asking for a Samurai wants a person with a cool sword/polearm, not a provincial administrator - why not talk about what they actually mean?


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Isn’t Belkzen considered part of the Eye of Dread, rather than the Broken Lands?

This one sounds *awesome.* Always glad to see the orcs get some love.


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The cover art appears to be a teensy thumbnail.


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Vyre has kind of a Venetian energy, does it not?


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I’m glad I play a game made by real game designers and not an algorithm blindly chopping-and-screwing text.


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PossibleCabbage wrote:
I'm inclined to think they put off the Hellknights book for as long as they can since there's just not a lot fun about the prospect of "let's be extra fashy cops, but with like an infernal and spiky aesthetic."

I imagine trying to address that is a reason to try and tackle them sooner, if anything. They've been scaffolding a split between some of the 'proper' Hellknights and Cheliax/Thrune for a while now, which I'm sure will be paid off eventually.


There's supposedly a full Harrower Archetype coming in Stolen Fate, last we'd heard.


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As I've joked before, someone in the setting probably thinks the fall of Lung Wa was so shocking that it killed Aroden. Clearly an awful lot of something all happened in that moment.


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Sanityfaerie wrote:
keftiu wrote:
One interesting thought: if the LOCG factions continue getting books each year, then 2024 is likely the Hellknight slot (unless we're revisiting the Magaambya?), which could pair extra-well with an eventual Saga Lands book.

What is there left to say about the Magaambya that a six-book AP from the inside hasn't already said?

(Like... honest question here. It seems to me that Strength of Thousands would have covered that particular topic pretty thoroughly already, but I acknowledge that I could totally be wrong about that.)

Luis chatted about the idea in a video interview some months back, but I don't remember precisely where. I felt pretty similarly, but he makes a good case for presenting the organization post-Strength of Thousands and showcasing the wider sweep of their operations in the world. We know they're not just doing stuff down in the Mwangi like SoT shows, but also contributing a lot to the efforts against the Gravelands and sending a team to the Ruby Phoenix tournament - a treatment of them as a world-spanning organization like that could be a lot of fun.

Now, maybe he was just being tricksy to throw us off the scent of a Hellknights book... but enough enthusiasm was there that I'd totally believe we'll see more of the Magaambya someday. They'll also likely be tangentially attached to the inevitable Bright Lions story, which is one I'm drooling over.


Ashbourne wrote:
Dose 1e include Starfinder 1e? I'd love to be able to play a shirren in PF2e. The lore would be tricky since shirren didn't arrive in the pact worlds until 83 AG. Pre-gap, a shirren would likely still be part of the swarm. So the best explanation for how a shirren would end up on Galorian would be if they were part of a small group or a solo survivor of a scouting ship that crashed. The crash leaves them disconnected from the swarm, letting them experience choice for the first time. This awakening might also create a gap in their memory about the swarm and where they came from, and how advanced technology works. It's a lot of fun playing a species that is obsessed with choices in a game built around making choices.

Would playable Formians scratch the itch at all? Insect-folk, hive minds, and we know they're on Golarion and two other planets during PF2 times.


One interesting thought: if the LOCG factions continue getting books each year, then 2024 is likely the Hellknight slot (unless we're revisiting the Magaambya?), which could pair extra-well with an eventual Saga Lands book.


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MMCJawa wrote:

I think we have to be very careful in extrapolating interest on this forum with broader interest. I'd love to see a hardcover on Arcadia, but I am not so certain that reflects the broader customer base.

-snip-

I suspect a Tian Xia book this year makes it very unlikely an Arcadia-focused book comes out next year.

I mean, it's not just here - Luis Loza has done informal Reddit polling and Arcadia is always at the top of the list there. With him recently taking the helm of the Lost Omens line and being a bigger fan of Arcadia than even me, I really don't think it's unlikely at all. Paizo's got a good number of Native/Indigenous folks on their roster, and outside of Coyote & Crow, the TTRPG space is really hurting for any kind of non-awful representation on that front; after nailing the Mwangi Expanse (and now, Tian Xia), why not continue going for under-utilized cultures in fantasy and doing them right?

The theory floated previously that an Inner Sea book (likely the Saga Lands) happens in-between the two certainly has some merit, but I think Paizo knows Arcadia is the thing both their writers and fanbase are most fired up for.

We'll see in a year! Here's hoping we're all laughing over a Shaman playtest here in the coming months.


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I've always read them as pretty compact arrows.

-> one Action, ->-> two Actions, etc.


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MMCJawa wrote:

Shenmen would be my first choice, and I am getting that.

I don't have my books with me because I am procrastinating from doing actual work, but is Xidao the kraken-ruled city? Because that would also be high on my wish list.

Clockwork horrors are also something I would like to see. There are some extreme body horror possibilities in that, and while I don't know if there is enough for an entire AP, at the every least a higher level AP volume could do justice to that.

Xidao is the ocean trench nation, Wanshou is the flooded land ruled by a kraken. I’d love to see either.

The haunted clockworks of Pan Majang are my favorite threat on the continent! I hope they get a lot of love. A Southern Tian AP focused on heroes from Dtang Ma, Nagajor, and Xa Hoi would be a dream for me.


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Trixleby wrote:
keftiu wrote:
Trixleby wrote:
Kobold Catgirl wrote:
I would love to get a version of drow that quietly does away with the "being evil turns you blue" lore, personally.
I always assumed it was because they lived underground, not because they had any kind of morality. I thought it was camouflage to not be seen. Also because, from what I understand, Darklands races almost universally have Darkvision, and some flavor text I read somewhere somehow said they see in black and white, so I guess being darker in the darkness makes it harder to see you in black and white, assuming you stand still.
It is 1e canon that Elves who do wicked enough things spontaneously become Drow.

Am I allowed to say that's dumb? I like my idea more: feels more natural. Snow rabbits and arctic foxes are white because they live in snow environments and are harder to see.

So if you live in the pitch black, and caves, you know like bats, you'll probably end up darker to remain hidden. or, in the case of the ocean, go translucent. I think they're close enough to the surface, again like bats, to probably just go darker to remain hidden in the dark, especially if they want to hide from the OTHER stuff down there that might be hunting them. Like I don't know I heard Fomoroids live there which are 2 headed giants I think. I don't know if they eat people though.

Widespread public opinion is that it's dumb. Paizo's had quite a headache trying to resolve that and other "the Drow are defined by Evil" snarls for a while now - but have made progress in 2e, between retconning them to have lilac skin and showcasing more Chaotic Neutral Drow who aren't bound to demons at all. We've seen them be Protean cultists and crossbow desperados with pet spiders!

There's a lot of hope we'll see them as a PC Ancestry soon.


Trixleby wrote:
Kobold Catgirl wrote:
I would love to get a version of drow that quietly does away with the "being evil turns you blue" lore, personally.
I always assumed it was because they lived underground, not because they had any kind of morality. I thought it was camouflage to not be seen. Also because, from what I understand, Darklands races almost universally have Darkvision, and some flavor text I read somewhere somehow said they see in black and white, so I guess being darker in the darkness makes it harder to see you in black and white, assuming you stand still.

It is 1e canon that Elves who do wicked enough things spontaneously become Drow.


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I think that, between the level of technology and and the existence of healing magic, we can at the very least assume larger numbers than the Romans had going on: tens of thousands in smaller cities, hundreds of thousands in the major metropolises.


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I’d sooner see something like Sovereign Blade come back as an Archetype for a bunch of draconic magic learned in Xa Hoi, or a line of Iaido feats that some martial classes can get. Gimme the option to be a Frozen Shadow over a generic ninja, IMO.

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