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So under full attack you can decide to end the full attack action after your first attack depending on how it turns out, now my question is with manyshot, when you make a full attack action you're first arrow hits twice, but if after you fire that arrow you decide to use a move action instead do you still get your manyshot arrow. The full attack rule in question:
can you qualify for a feat if another ability grants something that's basically the same as the pre-req feat for instance could I take "Mythic Crafter" be taken if you have the Mythic Crafter path ability which allows you to craft items as if you had the feat? clarification and a referance would be helpful
So my oracle has just contracted lycanthropy and we do not have a way to heal it currently (without finding wolfsbane or something) and I do not have strong enough magic to cure it (for two more levels) and I out power any known divine caster we've met so curing it quickly not likely. I am looking for ways to control said affliction, I know in 3.5 there was a skill but is there anything (skill, feat, item etc.) that allows an afflicted person to gain control of their shifting? or am I just going to be making con checks to save my ass?
So I had a character idea today, a guy who fakes a limp and walks with a sword cane, few other things involved of course and I have a few ideas for how to go about it but I think I'm going magus because I like the ability to use magic, now I just need some suggestions if there are ways to spell combat/strike with 2 weapons?
Hello all, so I'm thinking of dipping into the Paladin class for my sorc, (yay cha to saves)but I'm trying to figure out changes to personality, my character started out as a sorc who acted like a rogue (sneaking, ease dropping, stealing, etc. etc.) but he's evolved as a character since then so much that his alignment shifted from CN to LG, now he's not going to suddenly become a stick up his ass lawful stupid paladin cause ya that makes no sense, I'm trying to figure out ideas for being a pally without breaking the code. So obviously the lying and stealing is out, but other ideas, can I still do things like taunt the enemy/insult them etc. etc. other suggestions or personality ideas for non-traditional pally's would be fun
so the feat says as follows: Benefit: You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning. it says nothing about having to be adjacent to the creature yourself so would you get flanking if you attack at range? because if so that would make a ranged rogue a bit more viable.
So I have too ideas in mind: 1st working pretty much only with force spells I feel that this is mostly evocation which'll likely be my specilized school if wizard but not sure on my prohibited ones, suggestions helpful, I'm thinking necromancy and something else. For sorc a handy bloodline with this would be helpful. 2nd: A build that does not do any direct damage (or little) likely focused on magical combat manuvers, I'm thinking undine with hydraulic torrent and the feat that gives it multiple options when used by an undine (sorc, elemental water bloodline)
So after looking over classes for a game I'm joining and realizing no other player has any healing ability what so ever, I've decided to play an Oracle, now while looking at oracle ideas and the fact I've always kind of wanted to make an Arcane archer (never did because in 3.5 it made no sense) I'm looking it over and I notice that's it's spell casting boosts "existing class" not "existing arcane class" so I figure why not enter it as an oracle, (I'm thinking elvan lorekeeper as my archtype) I get the pre-reques for the class after 7 levels (that's how long an oracle takes to get the right BAB) I just need a way to pick up the arcane caster level (assuming the DM doesn't let me use my divine casting in place of the arcane for the prereq) any suggestions? tips? advice? or am I just crazy?
So I play a stealthy character who at times slips away from the party to do something the party "Lawman" would not approve of, or to sort of watch goings on without him being there or whatnot, as well as stalk enemies, sneak in for information etc. but I was recently noticed (and almost caught) by someone with scent, now I'm trying to find ways to mask my scent any suggestions? (the creature at the time was a werewolf)
So a player in the group I'm in wants an item such as bracers or something of enlarge person that is use activated (preferablly without charges) now I'm wondering the cost of such an item, I know on one hand it's just caster level times spell level, times other things but I feel because of the size alteration and the str bonus to compensate that it falls under the stat alteration section. Any suggestions or ideas? (He can't use wands so the want of enlarge person is out)
So I am playing a wind listener wizard and our party does not have a trap finder person, or a disabler, I was thinking I'd take a trait for disable device and I recall at least in 3.5 that there was a spell for finding traps, I can only find the divine spell "find trap" is there a wizard equivalent? or a way to get it on my spell list?
Can animal companions go through feat retraining? I gave my animal companion weapon finnese but by the time he hits his 7th level advancement the feat is redundant (cause then his str is slightly higher then his dex at that point) so my question is: Can my animal companion retain that using the rules from ultimate campaign or is there some other option that can be done to alter the feat?
So I have a couple questions about Natural Attacks, (specifically the ones granted by the lesser beast totem rage power but the question applies to more things I guess) So first, I assume when you have 2 primary attacks you can only use both with a full attack (similar to TWF), now if I read it correctly there isn't a penalty for attacking with both primary attacks like there is with 2 weapons (correct me if I'm wrong please). So my next questions: do both primary attacks add full str to damage, or is it str to one half str to the other (like with duel weapons) Also if the character base attack bonus reaches say 6/1 do you get 2 attacks with each natural weapon or is there a feat for that? For the feat "improved natural attack" if I pick claw, is it just for the one claw attack or for both (I think it's both but I want to be 100% sure cause sometimes I can make mistakes) also any advice for barbarians? and natural weapon ussage? this is my first time with both :P (and yes I am set in using the natural weapons cause I find the idea quite enjoyable)
I have a co-player in a group that's starting up who's looking at making his character a crafter for background and story purposes. The downside is time, I don't have much advice because I don't craft because I don't like the idea of spending a few days in town working on a magic item leaving my party bored. Any suggestions on how to avoid this (asides from not being a crafter) |