keaton13's page

Goblin Squad Member. Organized Play Member. 107 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




I have a fire elemental familiar, they can use an attack that recharges every 1d4 rounds. If I roll a 1 is it usable next round or the round after that?


So under full attack you can decide to end the full attack action after your first attack depending on how it turns out, now my question is with manyshot, when you make a full attack action you're first arrow hits twice, but if after you fire that arrow you decide to use a move action instead do you still get your manyshot arrow.

The full attack rule in question:
After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round. If you've already taken a 5-foot step, you can't use your move action to move any distance, but you could still use a different kind of move action.


The ability Quarterstaff Defense adds the quarterstaff's enhancement bonus as a bonus to AC does this count just one end of the staff or both since a quarterstaff can be enchanted as a double weapon. Clarification would be handy, I think know but a friend thinks yes.


is there any way to cast a spell as part of an AOO like quicken or something?


So speed, if it's on an amulet of mighty fists does it grant each nat attack and extra attack or just one extra attack?


can you qualify for a feat if another ability grants something that's basically the same as the pre-req feat for instance could I take "Mythic Crafter" be taken if you have the Mythic Crafter path ability which allows you to craft items as if you had the feat? clarification and a referance would be helpful


So my oracle has just contracted lycanthropy and we do not have a way to heal it currently (without finding wolfsbane or something) and I do not have strong enough magic to cure it (for two more levels) and I out power any known divine caster we've met so curing it quickly not likely. I am looking for ways to control said affliction, I know in 3.5 there was a skill but is there anything (skill, feat, item etc.) that allows an afflicted person to gain control of their shifting? or am I just going to be making con checks to save my ass?


So I had a character idea today, a guy who fakes a limp and walks with a sword cane, few other things involved of course and I have a few ideas for how to go about it but I think I'm going magus because I like the ability to use magic, now I just need some suggestions if there are ways to spell combat/strike with 2 weapons?


Hello all, so I'm thinking of dipping into the Paladin class for my sorc, (yay cha to saves)but I'm trying to figure out changes to personality, my character started out as a sorc who acted like a rogue (sneaking, ease dropping, stealing, etc. etc.) but he's evolved as a character since then so much that his alignment shifted from CN to LG, now he's not going to suddenly become a stick up his ass lawful stupid paladin cause ya that makes no sense, I'm trying to figure out ideas for being a pally without breaking the code. So obviously the lying and stealing is out, but other ideas, can I still do things like taunt the enemy/insult them etc. etc. other suggestions or personality ideas for non-traditional pally's would be fun


so the feat says as follows:

Benefit: You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning.

it says nothing about having to be adjacent to the creature yourself so would you get flanking if you attack at range? because if so that would make a ranged rogue a bit more viable.


I'm trying to decide on my familiar, I'm thinking of picking up improved familiar and I'm trying to remember, I read something about familiars being able to take UMD any suggestions for which familiars are best for this?


so I'm working on a synthesist (I am aware of all the op-ness of the class but I'm sort of building the hulk and it works for that)

my idea is a halfling or gnome, when it fuses with it's eidolon does the halfling become medium or stay small?


So I have too ideas in mind:

1st working pretty much only with force spells I feel that this is mostly evocation which'll likely be my specilized school if wizard but not sure on my prohibited ones, suggestions helpful, I'm thinking necromancy and something else.

For sorc a handy bloodline with this would be helpful.

2nd:

A build that does not do any direct damage (or little) likely focused on magical combat manuvers, I'm thinking undine with hydraulic torrent and the feat that gives it multiple options when used by an undine (sorc, elemental water bloodline)


So after looking over classes for a game I'm joining and realizing no other player has any healing ability what so ever, I've decided to play an Oracle, now while looking at oracle ideas and the fact I've always kind of wanted to make an Arcane archer (never did because in 3.5 it made no sense) I'm looking it over and I notice that's it's spell casting boosts "existing class" not "existing arcane class" so I figure why not enter it as an oracle, (I'm thinking elvan lorekeeper as my archtype) I get the pre-reques for the class after 7 levels (that's how long an oracle takes to get the right BAB) I just need a way to pick up the arcane caster level (assuming the DM doesn't let me use my divine casting in place of the arcane for the prereq) any suggestions? tips? advice? or am I just crazy?


So I'm building an undine water singer because it sounds fun, I'm thinking of working with the Hydraulic push spell-like ability, and the feat Hydraulic manuver. I'm looking for suggestions to improve it, or ways to get more first level spells per day, or any other ideas people might have.


I keep seeing something about early entry to this class because of some re-right or edit or something, can someone please tell me what this is?


can the feats manyshot or rapid shot be done during the use of "Shot on the run"? if not are there any ways to get more then one attack using shot on the run or spring attack, I'm working on an idea I have and it would be nice to get an extra attack


Can a wild shaped druid increase the size of the creature it becomes, for instance could they become a small wolf? or a huge wolf?


So I was wondering about extracts that normally target more then one person, for instance the Haste Extract's targets are usually 1/lvl, does this still work when an Alchemist down the extract or is it still single target?


So I play a stealthy character who at times slips away from the party to do something the party "Lawman" would not approve of, or to sort of watch goings on without him being there or whatnot, as well as stalk enemies, sneak in for information etc. but I was recently noticed (and almost caught) by someone with scent, now I'm trying to find ways to mask my scent any suggestions? (the creature at the time was a werewolf)


So the Scout rogue archtype has interested me, and I was thinking combine that with Tengu's natrual weapons (2 claws and a bite) and a way to get pounce so I can full attack after a charge, now I just need to figure out a way to get pounce.

any ideas?


So a player in the group I'm in wants an item such as bracers or something of enlarge person that is use activated (preferablly without charges) now I'm wondering the cost of such an item, I know on one hand it's just caster level times spell level, times other things but I feel because of the size alteration and the str bonus to compensate that it falls under the stat alteration section. Any suggestions or ideas? (He can't use wands so the want of enlarge person is out)


I'm thinking of taking some crafting with my oracle, likely some item creation feats, any suggestions on which craft skill I should utilize?


So I'm making a quarterstaff master, and thinking of going for the tripping staff feat and twirling trip, cause it feels like it would be fun to whirl around my staff tripping up a group of people, but at the same time it seems late that I'd get access to them so what are peoples thoughts?


Making a Dragon Diciple for a 15 point buy game, and I'm a sylph (+2dex/int -2 con) I know not the best race but not the point I'm not going for optomisation, the character is more important but it would be nice for some suffestions on stat arrays for point buy


Working on a sorceror, air elemental bloodline, for the purpose of the "can change the energy damage of a spell" what consitutes energy, I'm assuming electric, acid, fire, cold but are things like force and sonic considered energy?


So I am playing a wind listener wizard and our party does not have a trap finder person, or a disabler, I was thinking I'd take a trait for disable device and I recall at least in 3.5 that there was a spell for finding traps, I can only find the divine spell "find trap" is there a wizard equivalent? or a way to get it on my spell list?


Can Pathfinder society be played online through sites like roll20?


Can animal companions go through feat retraining? I gave my animal companion weapon finnese but by the time he hits his 7th level advancement the feat is redundant (cause then his str is slightly higher then his dex at that point) so my question is: Can my animal companion retain that using the rules from ultimate campaign or is there some other option that can be done to alter the feat?


do animals require armor proficiency in order to have barding? I'm trying to have my lion (and later my roc) to have barding I would just love to know the information required.


Are Roc's a viable companion in pathfinder society and if so is the bestiary the only needed source or is there another needed book?


So I have a couple questions about Natural Attacks, (specifically the ones granted by the lesser beast totem rage power but the question applies to more things I guess)

So first, I assume when you have 2 primary attacks you can only use both with a full attack (similar to TWF), now if I read it correctly there isn't a penalty for attacking with both primary attacks like there is with 2 weapons (correct me if I'm wrong please).

So my next questions: do both primary attacks add full str to damage, or is it str to one half str to the other (like with duel weapons)

Also if the character base attack bonus reaches say 6/1 do you get 2 attacks with each natural weapon or is there a feat for that?

For the feat "improved natural attack" if I pick claw, is it just for the one claw attack or for both (I think it's both but I want to be 100% sure cause sometimes I can make mistakes)

also any advice for barbarians? and natural weapon ussage? this is my first time with both :P (and yes I am set in using the natural weapons cause I find the idea quite enjoyable)


is the following feat legal in PFS?

Dervish Dance
http://www.d20pfsrd.com/feats/combat-feats/dervish-dance-combat


Does Accelerated drinker allow the alchemist to drink one of his formula potion thingies as a move action? (I forgot to name I think it's extract)


I have a co-player in a group that's starting up who's looking at making his character a crafter for background and story purposes. The downside is time, I don't have much advice because I don't craft because I don't like the idea of spending a few days in town working on a magic item leaving my party bored. Any suggestions on how to avoid this (asides from not being a crafter)


Can you charge and use spring attack, say you charge 15 ft forwad attack then continue on another 15 feet or so?


So I'm working on a "Cheat Sheet" for new players to pathfinder and would like ideas for what should be on it, so far I've got: Actions during your turn, rolling attack, rolling intitive, rolling skills, any other ideas? Or possibly someones already done Cheat Sheet?


As the title says I'm working on a Mystic Theurge build with pathfinder, any help would be handy, the plan is 3 cleric and 3 wizard before taking the class but feat ideas would be great.