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Harley Quinn X wrote:
Squiggit wrote:
Almost complete replacing the need for a returning rune but adding in a small chance to lose your weapon on any given attack feels like it could be very frustrating in actual play in non-ABP Games.
Honestly, I feel the opposite. A returning rune is 55 gold, and that's an entire class feat. Sure, this works for all thrown weapons and ignores some range penalties for weapons with very short range increments, but there's also the thrower's bandolier that can gather your stuff back up, and can have a returning rune put on it. So for 115 gold, you have this feat minus the range increment caveats.

Returning runes and effects like this are pretty much pointless now that Thrower's bandolier exists.


Has anyone else's party gone to the bank before the hideout?
Also has anyone used the Cobbleswarm or the Charghar for any side quests?
What about adventures for the deeper bank vault? I was thinking about involving it in my Wizard player's Lich research.