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Ninjaofthesea wrote:

For tumbling through an enemy occupied space, I would interpret it as you must be "trained" (i.e. have ranks) in acrobatics in order to move through.

If you fail, you provoke the AOP, but move through anyway. Your meat shields can take "Stand Still" to prevent that movement if the AOP lands.

I disagree with that interpretation of the repercussions of failing your Acrobatics check. If you fail your Check moving through Threatened Squares, then you provoke AoO. If you fail your Check moving through an Occupied Square then your movement stops (you have been blocked from moving through the square). That means that this rule now applies:

Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it's not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there's a legal position that's closer.

I'm not sure whether this provokes AoO also (I would argue it does as you left the threatened square, entered the opponent's, and were forced back).

I don't see any reason that Acrobatics has to be trained only under the above interpretation. Very few people would pass their check without ranks and would suffer severely for the attempt.


DM_Blake wrote:

OK, I know there is no "tumble" (but page 193 of the core book still calls it "tumbling").

It's an Acrobatics check to move through a threatened space. The rulebook says:

Paizo Core Rules, Acrobatics, page 87 wrote:
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics.

Well, you can always move through a threatened space, though without using acrobatics or some other trick, it will often be painful when you do. But, after the enemy takes their AoOs at you, you usually get wherever you are going.

So without Acrobatics, you can move through a threatened space but it provokes an AoO. Therefore I interpret the Acrobatics rule to mean that you can still move through a threatened space but if you make a successful roll, you won't provoke. If you fail the roll, it's just like not having acrobatics: you move through the space and you provoke the AoOs like normal.

But then, what about moving through an enemy's space? Now the roll is just harder by +5 with no other rules presented, so the same interpretation seems to apply. Make the Acrobatics roll and you move through the enemy's space, fail the roll and you move through the enemy's space but you provoke an AoO.

******************************************************************

But this seems to contradict the movement rule on page 193 that says:

Paizo Core Rules, Moving Through a Square, page 193 wrote:
You can’t move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares."

OK, lower on the page it says:

Paizo Core Rules, Moving Through a Square, page 193 wrote:
Tumbling: A trained character can attempt to use Acrobatics to move through a square occupied by an opponent
...

My interpretation is that one cannot "move" into an enemy's square. However, one can attempt to use acrobatics to pass through an enemy's square. A failed attempt means you do not enter the opponent's square and end up in the square adjacent to the enemy that you previously occupied. Also, you cannot end up in an occupied square even if your max movement would force you to end in that square (acrobatics or not): pass through, or stop in the square before. This interpretation is based on the text in the 3.5 edition books, and I don't imagine that it has changed under the Pathfinder Ruleset.

edit: Just read your post. Thought I would post a simplified version using your example. The fighters that failed their acrobats check bounce off the blocker and end in the square in front of them (AND provoke an attack of opportunity, I believe). Not a good gamble if your acrobatics DC isn't that good.


Again, awesome work. I'm a tad confused as to how to enter my rolled HP. There is obviously a formula in the appropriate box on the Front page (and later on the Tables page), and the cells are locked (so I'd rather not mess with them and screw up your autocalculating). So, where do I enter the HP that I roll at each level up? Or, should I just erase the formula and enter manually?

Probably a silly question, but one that has stumped me.


The .pdf states:

To determine a creature’s hit points, roll the dice indicated
by its Hit Dice. A creature gains maximum hit points if its
first Hit Die roll is for a character class level. Creatures
whose first Hit Die comes from an NPC class or from his
race roll their first Hit Die normally.

Does that mean that at 1st level only we are EXPECTED to get full HP and not roll? Or, does it mean that PCs get full HP at every level and don't have to roll for HP at every level up?

erian_7's super awesome .xls Character Sheet seems to suggest the latter (as it automatically grants you full HP per Hit Die based on your levels. I'm just trying to see if that interpretation is correct.


erian_7 wrote:

For the Skill issue, that does sound like something in OpenOffice. I don't have that loaded on my current laptop, but it does support formulas differently than Excel at times. I seem to recall either an alternate implementation or a plug-in that corrects a lot of the Excel-->OpenOffice compatibility issues.

For Weapon Finesse, I generally go to the generic Melee line and replace the Ability Modifier entry. It reads =Str_Mod_Current and so I switch that to =Dex_Mod_Current for Weapon Finesse. This then cascades to all of the specific Weapon calculations. This is something I'll be working on when I get into feat automation, but that's my work-around for now.

For the alternate system, can you describe it? If so, I can build it in as an actual feature. I can work something in, too, that just ignores it altogether.

Thanks for the response. I'll see if I can find a plug-in or similar to get things to convert correctly. EDIT: Seems I was a little lax on updating OpenOffice. Got the newest version and everything is calculating correctly now.

I think I understand your fix for Weapon Finesse. I'll give it a go.

I use a few different systems for ability scores. I still use the roll 4d6 & drop one system, and sometimes a weighted Xd6 drop Y system. In my newest campaign, the players are expected to be beyond heroic (saviors of their country, in fact) and are doing a unweighted point buy system (78 points total, put them where you like, 8 is min, 18 is max before racial mods). It allows for some seriously min/maxxed characters, but it fits the nature of the campaign (for reasons specific to this campaign).

Again, thanks for your hard work. Fillable character sheets are nice, but self populating sheets are full of win and awesome!


I can't imagine how long it would take to put something like that together. Many thanks. A few questions/comments:

Most of the Skills are not auto-populating for me (I have Ability Scores entered in, and but the Skill Mod column registers '###' as does the Calc Mod column), even after I add ranks. Perhaps because I'm using OpenOffice and there might be compatibility issues?

After selecting Weapon Finesse as a feat, it seems I have to manually enter the new To-Hit information in the Weapon boxes (and remove your calculation infomration. Is that correct, or am I missing something else I need to click/do?

Also, I'm house-ruling a different way of generating initial ability scores and the "too many points" notice is distracting. You might consider adding an "other system" option for the point-buy drop-down. Very minor point, though.

Thanks again for your hard work.