kallip's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Thanks for explaining the design concept Mike.

IMHO I find the combo really sells the weapon short. Most Dex based characters would be uninterested in the weapon as it doesn't play into their strengths, while most strength based characters would not be able to make the dex check to acquire without help. Further I find the knife discard functionality to be of extremely limited value. In fact I don't think I have ever used it. If it were a recharge I would be far more willing to take advantage of it. I could also see a character power that would turn knife functionality into a reveal and thus making it a duel wield weapon. But that is just my opinion.

Thanks the great game Mike.


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The OP has a legitimate question here. The starknife is listed as a dex/ranged check to acquire, yet is a strength/melee check in combat. In addition the weapon is listed as a knife with the melee trait.

In comparison a dagger is listed as a knife with the ranged trait. It seems to me that to be consistent, it should have the ranged trait and use dex/ranged for the combat check like other weapons with the finesse and knife traits. Or it should be a strength/melee to acquire.