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I seen this idea in another thread and wanted to maximize the efficiency of the stealth and tripping abilities since having a trip lock will pretty much guarantee the enemy is kinda stuck. I would like to expand on it too if there are better implementations of the idea. Open to anything!

Soul wrote:


Yomi
Female Garuda-Blooded Aasimar (Plumekith) Fighter 5/Rogue 4/Shadowdancer 3
CG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +16
Defence
AC 26, touch 18, flat-footed 17 (+7 armor, +4 Dex, +1 natural, +1 deflection, +5 dodge)
hp 122 (5d10+7d8+53)
Fort +11, Ref +14 (+1 bonus vs. traps), Will +6 (+1 vs. fear); +1 trait bonus against enchantment spells and spell-like abilities, +4 and one size larger to resist effects of wind

Offence
Speed 60 ft.
Melee +2 keen scythe +16/+16/+11 (2d4+10/19-20/×4)
Special Attacks sneak attack +2d6, weapon training abilities (heavy blades +1)

Statistics

Str 20, Dex 18, Con 16, Int 14, Wis 12, Cha 5
Base Atk +10; CMB +13 (+19 trip); CMD 33 (35 vs. trip)

Feats Combat Expertise, Combat Reflexes, Dodge, Greater Trip, Improved Trip, Lunge, Mobility, Spring Attack, Toughness, Tripping Strike, Whirlwind Attack

Traits anatomist, loyalty

Skills Acrobatics +21 Disable Device +28, Escape Artist +19, Linguistics +9, Perception +16 (+18 to locate traps), Perform (dance) +5, Ride +8, Sense Motive +5, Sleight of Hand +12, Spellcraft +3, Stealth +19

her one goal is to find a shadow (she can use smokesticks, i think) stealth into it, teleport to a good spot, charge in and whirlwind attack everything with trip. she has massive bonus' to trip, and gets AoO's when things fall, plus if she hits lunge (-2ac for +5 reach? sure thing boss!) she can trip a whole group of enemies, then attack them while they're tripped (no dex bonus=sneak attack, right? right? chances are she'll eventually crit SOMETHING and laugh as they just blow up. id love to get like, vorpal on my scythe, because what could possibly be cooler *or costlier* than that?! added bonus, fighting with a shadow (free flank buddy!!!) that deals 1d6 con damage, unless i'm mistaken?