| josh hill 935 |
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I want to use a puzzle as a way to tell the backstory to my adventure. The PC's have been sent to go and retrieve an artifact they know nothing about. I think it would be really really cool to have a puzzle that actually tells the backstory of the item, what it does, who it was made by e.c.t.
I have already decided on the setting - an underground temple - and think that the best idea might be to have the PC's do something with large murals painted on the wall. That way, the murals can tell the story, so they piece together the story by examining the murals whilst they to solve the puzzle.
I might give them some sort of riddle that gives them a hint as to something they need to identify in the pictures, or just leave them to figure it out themselves.
Any thoughts?