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jordankarr's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 7 Organized Play characters. 1 alias.


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Scrape wrote:

(I'm not sure if this is the right forum for this, so if it belongs in Playtest, can a mod move it? Thanks!)

In the Ranger class description (p.36), it lists Deft Shield as an available combat feat for a two-weapon Ranger. This feat is not listed anywhere in the book.

Also, in the master list of Feats (p.80), it lists Double Slice as giving a +2 bonus to attacks with your offhand. On page 85, Double Slice lets you add your full Strength bonus to off-hand damage rolls. Which is correct?

Ranger is also missing from the combat style

Exact Targeting from 5th Level
Pinpoint Targeting from 11th Level.

Feats are listed on the feat list for Ranger but not in the Print Book in the descriptions of the feats.

Kind of makes making a bow based ranger difficult with out those feats.


Deussu wrote:

I find the comparison slightly ... not relevant. The amount of class skills gives you a choice, whereas the important aspect is the skill points received. Why not bring up expert (who gets 6+int), have him pick 10 class skills and Voilá, suddenly it's 60%, best of all. That percentage does *NOT* make the expert somehow more awesome and better. The list dictates much in this.

I know Factotum isn't core or anything that would probably ever see permitted use in PRPG, but as a comparison it gets all skills as class skills, and has 6+int. 6+int and 35 skills. ~17%. That's mighty bad according to the comparison.

I feel we need to leave out the NPC Classes from this discussion. As they are not really something that should be played by PC's (IMO). They are there to add spice to a world. a 10th lvl Expert is an architect/siege engineer not a scout or skill monkey.

Deussu's having seen a 25th lvl Factotum in action, I highly doubt that they are really that hampered. If you want a good read at how scary a factotum really is read the Wizards CO board The Factotum Handbook...

Heres the link The Factotum Handbook Especially read down to the Builds section... First one is the Ultimate Skill-Master... With 77% of his 35 skills maxed out. Total number of maxed skills 27 of 35... Not too shabby...

I will never allow a Factotum in a game I run as they really break the system.


Weylin Stormcrowe 798 wrote:
Arne Schmidt wrote:

Dracodruid, I'm American of German descent.

jordankarr,
I have to utterly disagree that fighters need Perception as a class skill. In 3.5 cross-classing in Perception was admittedly a very bad option since you could never keep both Spot and Listen at decent levels. But under the Pathfinder system a fighter can cross-class Perception using only 1 rank per level and he's only 3 points behind the ranger (absent differences in race and wisdom).

Fighter are the typical NPC guards and if they all have max ranks in Perception than sneaky characters are completely hosed because there are always far more people trying to spot them any one of whom can sound the alarm. I'm actually worried that the existing system may already hose stealthy characters because cross-classing in Perception is so incredibly effective now.

Only problem I have with this is the first sentence of the last paragraph. Most guards are probably Warrior NPC class not Fighters (who stand head and shoulders above the Warrior). This make it even more likely to be able to sneak past them.

-Weylin Stormcrowe

I forget about the Warrior NPC when I am thinking of Warrior types. I should have said that Fighters/Paladins should have perception. Warrior NPC's should be unable to spot rouges.

Fighers/Paladins may be well trained in arms and equipment, but why can't they spot a rouge. Once rouges get Rings of Improved Invis., they tend to be almost near unstoppable.

------I'm actually worried that the existing system may already hose stealthy characters because cross-classing in Perception is so incredibly effective now.-----

You could solve the situation by giving a rouge a contested roll when they are initially spotted. If they beat the Spot Check again, then the person who spotted them did not see the hidden character.


I have read the entire thread and have to say I agree with everyone who says the 2+Int skills per level needs to be killed.

I have never ran a game where I had any class with less then 4 skill points per level.

Backwards compatibility issues are not that big of a deal!!! So what I get to add 2 skill points per level to my character WHOOOT!!!

I also feel some skills need to be added to some of the classes.

Warrior Types needs Perception. Sorry I don't know how many times my DM has called for a spot check or listen check as a Warrior who is on watch while the party rests and sleeps and were jumped because I had no ranks or cross class skills in any of those skills. A fighter should be ALERT! Not just a Meat Shield.

I am not advocating for a Fighter or Paladin to be a font of knowledge, but to be perceptive, is something a WARRIOR should be able to do or they tend to end up dead or back stabbed.

Wizards are very well learned. And they should get at least 6 skills per level. Make them have a stipulation that they can only spend them in Knowledge skills or Magical Ability skills.

They should also have to take the FLY Skill (not a pointless skill) in order to know how to fly. Our Warmage in the game I am a part of tends to just fly at a low hover almost all the time now. And he is a human with no natural ability to fly. I like the FLY skill, Good Idea!

Clerics should not just be a Healing battery they should be able to ride, heal, treat injury, know nobility, religion, Know the Planes, Turn Undead and still be diplomatic and charismatic

Jason,

You want to create a game that takes 3.5 in to the future and you ask for feedback. Then deal away with the old skill system and introduce the 4/6 or 4/6/8 skill system. You cant be open to feedback unless your willing to seriously listen to the players. Every post but a few uses the same house rule. Why make it an Optional rule, Make the 4/6 or 4/6/8 a Full fledge rule for PRPG.

Also on a side note I want to vote for combining Swim and Climb into a Single Athletics Skill.

An example of PRPG Fighter right now with out more skill points.
OHH I as a Fighter with an Int 12 get Climb 1 rank, 1 Swim Rank and 1 Ride Rank... But what about being alert and watching for the enemy... Oh I guess thats what the rouge is for... (insert snoring rouge here)

BAH BAH!!! I am just a little lamb for the big bad monster to eat!! When did the darkness get big red eyes. Oh well I guess I will keep my eye on the rock who keeps Eye Jamming me over there near the fire....

I am a long winded poster when I feel its important! but those are my suggestions!

Yes I understand the +3 in a class skill. Please don't comment on my post if your going to just say but one rank equals 4. I know that, I am trying to give my feedback on a game system thats asking for our feedback.