Goblin

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Or do you have to get a masterwork silvered plus 1 Stake?


I just thought I would post saying that Hastur's comics has a copy of Skinsaw' and Sin's if you want to get in touch with them.

http://hasturgames.com/index.php


1 person marked this as FAQ candidate.

what if the subject is surrounded on all sides by opponents in all squares. And you want to tumble out of the middle of them do you have to count every one of them against the tumble DC

Rules state that you raise the DC by 2 for each additional opponent avoided. So does that mean that every one either gets an attack of opportunity, or you have to add 5 plus 16 to the difficulty of the acrobatics role for moving through an occupied space? If you have to count all enemy's, can you choose to exclude them and take AoO? Or choose which/some opponents to defend against?

x_x_x

X/0/X

x_x_x

Or... do you only count the one the actual tumble attempt is against.
It seems this would make it nearly imposible to tumble out of the middle of a group of goblins if you were surrounded


How would Aura of courage work in the manor? Would you just give everyone within ten feet of the palidin the Bonus to fear affects against the haunts? It says in the AP that all haunts are fear affects. Or only saves that are are specifically saves vrs. fear? Thanks for the help.


I have an issue. I ran BO. and beefed it up with Joey Virtues ideas for 6 players along with a few of my own. If I hadn't they would have walked through it no prob. It was Beta at the time. They had no problems with the goblins or Tsuto. They thought that the little flying lady was too hard even though I was only able to drop one of them below 0, before they made her flee with 3 hit points after the second try.

I couldn't get them to do anything in town, so it was hard to give them the impression that they were hero's. I could have forced it on them but I don't think you should force them to be town hero's. So any NPC interaction was minor and unfulfilling to me. I would have had to march them into the Rusty Dragon. Or post them outside the Feathered Serpent the only places that they wanted to go.

the second level of Thissletop almost ended them when they marched right into the howling doggies room and brought everyone running. So I did have to fudge some damage roles but not to hit rolls.

The only death was at the hands of Melfeshnekor(DM_Blakes paladin) who then intimated that I did it on purpose.

Anyway, Two of my players decided that because we were done with B.O. It would be OK to read it. Then discuss how they thought I should have ran it, talk about how they didn't feel like hero's. How the changes were too hard.

I even asked them to stay away from the ROTRL posts. But found out that if it didn't say spoiler it was fair game.

Now they know too much of the story. There is no mystery. Even who the villain is in #2. I feel like I was bad talked on the posts and it was disrespectful to read the AP. So I ask, would any of you keep Running the AP


I think that weapon speeds still could find a place in this game. It is one of the things I miss from AD&D. As it stands, there is no real reason to choose a rapier over a long sword( unless it is roll play related). If you used weapon speeds, then there might be a reason to choose a weapon that might boost your Inititive.

Also, the reverse could be true, welding a two handed sword that takes longer to swing makes real sense to me.