Full Name |
Betony Avilia |
Race |
Gnome |
Classes/Levels |
Cavalier 2; Knight of the Shield |
Gender |
Female |
Size |
Small |
Age |
55 |
Alignment |
CG |
Deity |
Green Faith |
Languages |
Common, Gnome, Sylvan, Elven, Goblin |
Strength |
14 |
Dexterity |
10 |
Constitution |
15 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
16 |
About Betony Avilia
Eyes, hair, style:
Dark green eyes. Purple hair highlighted with bright pink that tends to spike up in all directions, she tends to have it crammed under a knitted cap whose tassel drapes down her back. She wears a matching scarf that trails behind her also, as does her wolf.
Height: 3’ 0”
Weight: 32
Deity: Green Faith
Age: 55
Alignment: CG
Betony grew up in a fey tradition that would make her seem quite the wild child by civilized standards. She learned to fend for herself at a young age and eventually wandered away from home to truly live as one in the forest. She developed a close friendship with all the inhabitants of the forest, be they fey, animal, or humanoid. She helped and protected all those she called friend as long as fairness and respect were maintained in forest. Eventually the curiosity that led her away from home led her out of the forest with her best friend, Thistledown, a silvery-white wolf.
Out of the forest, what she found shocked her. She witnessed too much brutality and violence. Her and Thistledown dedicated themselves to protecting those in need. They found that caravan escort duty allows them to protect those facing violence and still travel to sate their travel lust. Not having much money sense, she typically works for the food, fires at night, and the friendships found on the trail - thus making her a popular guard with both the merchants and fellow guards. As a guard, she typically serves as an outrider, scouting rough terrain and thick copses in advance of the caravan.
To many she seems naive, but it is that she sees the world through a different filter. Like the fey, she enjoys many of the smaller joys that can be found in life, but her ire is fierce when raised by injustice to others or a disregard for nature. She is often spotted on the edge of farms or woodlands, riding her wolf.
She wears an ancient-looking set of banded-mail that has tarnished to a deep bronze-green. This she acquired after a foggy night in the forest, whence she awoke in a glade next to the ancient remains of a gnome wearing the armor and carrying the a strange lance and a green axe all covered in a mat of brambles. She took up the mantle of this old warrior, whom she called 'The Bramble Knight' The lance, she calls Nettle, is a fire-hardened entwined oak-branch that coils and wraps upon itself providing it with unusual strength. It flies a banner of a white wolf and purple rider in front of a dark pine forest with a large moon rising from behind. The axe, she calls razor-leaf, and comes in handy in close quarters.
Betony Avilia "The Bramble Knight" CR 1
Female Gnome Cavalier 2
CG Small Humanoid (Gnome)
Init +0; Senses Low-Light Vision; Perception +3
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DEFENSE
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AC 19, touch 11, flat-footed 19. . (+6 armor, +2 shield, +1 size)
hp 23 (2d10+4)
Fort +5, Ref +0, Will +0
DR Resolute 1
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OFFENSE
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Spd 15 ft.
Melee
MW Lance 'Nettle' +6 (1d6+3/20/x3)
Battleaxe 'Razorleaf' +5 (1d6+2/20/x3)
Dagger +5 (1d3+2/19-20/x2)
Gauntlet (from Armor) +5 (1d2+2/20/x2)
Special Attacks Shield's Challenge +2/+1 (1/day)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
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STATISTICS
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Str 14
Dex 10
Con 15
Int 14
Wis 10
Cha 16
Base Atk +2; CMB +3; CMD 13
Feats Coordinated Maneuvers, Mounted Combat
Traits Devotee of the Green: Knowledge (Nature)
Skills
Acrobatics -7 (+0 Mounted)
Climb -1
Diplomacy +8
Escape Artist -7 (+0 Mounted)
Fly -5
Handle Animal +8
Heal +4
Knowledge (Local) +6
Knowledge (Nature) +9
Linguistics +3
Perception +3
Ride -2 (+5 Mounted)
Stealth -3 (+4 Mounted)
Swim -1
Modifiers +7 Ride while riding your bonded mount, Shield's Skills
Languages Common, Elven, Gnome, Goblin, Skald, Sylvan
SQ Animal Companion Link (Ex), Eternal Hope (1/day), Gnome Magic, Illusion Resistance, Tactician (Coordinated Maneuvers) 4r (1/day) (Ex)
Combat Gear Battleaxe, Chainmail, Dagger, Lance, Shield, Heavy Wooden; Other Gear Backpack (empty), Bedroll, Blanket, Flint and steel, Waterskin
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SPECIAL ABILITIES
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+7 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -7 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Coordinated Maneuvers +2 CMB if you are adjacent to an ally with this feat.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Resolute 1 (Ex) Convert 1 point of damage per attack from lethal to non-lethal.
Shield's Challenge +2/+1 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, +1 to hit your target if the target attacked someone other than you.
Shield's Skills +1 (Ex) +1 to Heal checks for others.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Tactician (Coordinated Maneuvers) 4r (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Current Cash: 45 gold.
THISTLEDOWN CR 3
Male Wolf
NN Medium Animal
Init +2; Senses Low-Light Vision, Scent; Perception +5
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DEFENSE
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AC 14, touch 12, flat-footed 12. . (+2 Dex, +2 natural)
hp 20 (+6)
Fort +5, Ref +5, Will +2
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OFFENSE
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Spd 50 ft.
Melee Bite (Wolf) +4 (1d6+1/20/x2)
Special Attacks Trip
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STATISTICS
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 15 (19 vs. Trip)
Feats Coordinated Maneuvers, Weapon Finesse
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Track [Trick]
Skills Perception +5, Stealth +6, Swim +5 Modifiers +4 to Survival when tracking by Scent
Languages
SQ Combat Riding [Trick], Track [Trick]
Other Gear Bit and bridle, Saddle (Military), Saddlebags (empty)
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SPECIAL ABILITIES
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Coordinated Maneuvers +2 CMB if you are adjacent to an ally with this feat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.
XP: 2410