| jeffreygibson1 |
Although a number of posts have defended the level of challenge, which I sort of agree with, there were challenges.
1) Lack of Context: You were asked to concoct characters in a vacuum. You should have known the setting and been able to tailor appropriately. No one would rise to 20th level without having adapted along the way to the world they were in. HIS ERROR
2) Although it is easy to neuter parties by restricting summons and teleportation and the like, there are still impossible to overcome advantages you could have availed yourself of in group design. That said, you clearly were not power-gaming entirely and wanted to play certain types of characters.
3) You guys went magic-heavy, lacking divine and martial power despite the mystic theurge addition. A Mystic Theurge is overrated specifically because of the limited economy of actions - sure you can cast 80 different spells, but you can only pick from one of your powerful ones once a round.
4) Specifically, there is no substitute for a Paladin in Pathfinder, for the smite ability when granted en masse. It overcomes all of the DR problems and renders martial folks so powerful. I actually think a cleric is unnecessary at this level if armed with some wands.
5) In general, remember that dealing damage is king, because it is less subject to restrictions - this is why illusionists or enchanters, and even summoners have a flat power curve because at higher levels, your abilities are negated so easily.