So I was talking with my friends about using lore to gain intelegence alternatives to wisdom based skills. The idea of lores in general is you can't use them to completely replace the existing skills. I came up with a few useful ones and what the limitations they offer compared to the main skill.
•Lore Theology: You know the history, major cults, denominations, public rituals, symbols and core tenets of religions. For more specific aspects of individual faiths, you have to roll a step higher DC of that required by religion. This does not give you access to secret teachings of faiths or knowledge regarding outsiders.
•Lore Barbery(as in medieval barbers, lay surgeon) or Medic: You are trained in treatment of tramatic injuries and minor surgery including removing projectials and shrapnel, lancing infections, stanching wounds, stiches, setting bones and splinting. You can identify diseases or poison at a step higher DC than required by medicine. You can not use it for long term treatment with mundane medicines and cures.
•Lore Herbalism/Pharmacy: basically the inverse of Barbery/Medic lore. Knowledge of mundane medical compounds and treatments, limited diagnosis abilities, no knowledge of surgery or advanced first aid of tramatic injuries.
What do you all think about these? Do you have any of your own Lores that come to mind like this?