illyanya's page

3 posts. No reviews. No lists. No wishlists.


RSS


i ran the character through both pathfinder kingmaker and pathfinder wotr, in both games the claws and hands were the same slot thus same weapon. as you have to have 2 empty hands to gain claws from the draconic bloodline. and it is hard to be in melee and threaten a space if you don't take improved unarmed strike no matter the class. as to spell casting i can care less about reaching 9th level spells. i am playing in a pathfinder dragonlance campaign taking place after the current cataclysm. sorcerers are frowned upon yet i figured a way around it. plus being kender makes it hard to concentrate already as it is. so i am doing 2 unch rog, 1 sorc draconic, 2 unch rog, 10 dragon disciple. this way wit hfeats and all i will be able to be perceived and a half kender half dragon. with a good melee power, the issue is level 3 finesse training states chose a weapon but if you choose your unarmed strakes being the hands and you us your free action to turn said hands to claws via the transformation rules the bonus would confer since the claws aren't permanent but are an effect on the hands.


the question is if you take improved unarmed strike so you can fight unarmed with your finesse training and threaten if you take a level of sorcerer to get the claws from draconic bloodline would the finesse training hands also confer over to claws when you activate the claw ability from the draconic bloodline. am asking so i can get extra dmg on my hands and claws but not bite when i take dragon disciple at 6.


i am needing an open ended quest that would keep an aggressive bugbear chieftain in his goblin clan and allow a group of drow to remain in the settlement to bring prosperity and trade. this chieftain is currently hostile to the whole party and is currently being kept outside the colony of goblins the chieftain rules. one of the party is using vocal alteration and alter self with disguise to pretend to be the chief but since these spells only last 1 minute a level it isn't practical to constantly use these to supplement the chief. the party is needing to create a quest that would get the chieftain to allow the drow in and keep the drow welcome and be able to recast lesser geas as needed to insure it lasts and to keep the chieftain on their side the rest of the village is ok with the drow being present so long as the chief wants them there.