Wizard

iSqueam's page

Organized Play Member. 46 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Do replay restrictions ever reset? Or does that mean you old timers - sorry, Veteran Pathfinders - are more and more limited in available content, in Organized Play? What exactly are Seasons, and how will they affect my players and I?

More questions to follow, for sure.


Archetypes: all archetypes on pages 75-133 are legal for play, except forgepriest, hex channeler, musketeer, mutation warrior, packmaster, primal companion hunter, primalist, spirit summoner, and steel hound. Hex channeler, mutation warrior, and primal companion hunter are now legal for play.

So are they legal or are they not?


Looking at Burnt Offerings Chronicle sheets, it says character levels 3-5.

How do I get my players' characters up to level 3 so they can legally play them in this?

Further down the list, level 7 is skipped in the legal levels listed. Again, what do I do here?

Since the characters can't play in another session while involved in an Adventure Path, I'm really confused.

Sure, there's the pregen characters, but that doesn't get the ones they made leveled up to participate.

Help?


I just finished (tonight, 9-29) running Confirmation with a group at my gaming store. Two of them had PFS numbers, and I've since acquired one.

What now?


What's the general etiquette here for dead threads? First page? X days? I'm not one to start a new topic when someone talked about it somewhere on my first couple of mousewheels, although the activity seems to have stopped a few days or almost a week prior...


Trying to build a character, not sure if this trait is allowed in Organized Play. Any help is appreciated.


First time poster, started reading recently. I'm due to start the Commencement scenario with a group soon, and wanted some polishing advice on my build. Also, fairly new to Pathfinder so any rules violations it whatever. Here goes!

Level 1 Half-Orc Bolt Ace

20 Point Buy:
STR 12
DEX 19 (17+2 Racial)
CON 12
INT 12
WIS 14
CHA 07

Two Traits:
Highlander: +1 Trait bonus to Stealth, is always a class skill
Devotee of the Green: +1 Knowledges (Geography\Nature), one is always a class skill. I selected Nature.

Alt Racial Traits:
Acute Darkvision: Darkvision 90 ft. Replaces Orc Ferocity.
Rock Climber: +1 Acrobatics & Climb checks. Replaces Intimidating.

Since Bolt Ace gets ANY masterwork crossbow at start, I chose a Heavy Repeating Crossbow. d10, 120'range increment. +6 attack (1BAB, 1MW, 4DEX)

Ranks in Stealth, Know(Local), Survival, Know(Nature), Perception, and Prof(Hunter)

The concept is a Chaotic Good wilderness loner who hunts for furs to trade, as well as bounty hunting when there is one available. Arrows to the Knees kind of guy, he prefers to take live bounties. He's been shunned by society his whole life, forced to live in the mountainous outskirts of his home area. Still he doesn't bear a grudge against those in the village, there have been enough ambivalent people to keep the darkness in check.

Am I good by the book? DM has approved the concept, but I may want to take him to cons or other Organized Play events. Thanks in advance! I sure hope I put this on the correct board...