I'm on the fence about which path to take for my Sorcerer.
My plans are to be both melee-capable and a standard blaster. I want to be good in both areas, but I don't feel like I have to be super in either. I have the Arcane bloodline (not the best, I know, but it's mostly for RP value) and have my weapon as my Arcane Bond item, so I feel like NOT being melee-capable is a waste of the weapon.
[Path A] Sorcerer 18
PRO: Full Bloodline progression (I really like what I get)
PRO: Full spell progression (I'm indifferent on this)
CON: Low HP for melee (This worries me the most)
CON: Low BAB (Could become annoying)
CON: Mediocre melee ability (I am OK with this)
This path feels like I'd be less melee-capable and obviously more blaster-capable. I'm not sure I want to risk being too weak in melee and have to keep defaulting back to JUST ranged blasting.
[Path B] Sorcerer 7 / Fighter 1 / Eldritch Knight 10
PRO: More combat-oriented feats (Will help the melee side)
PRO: Fighter-only feats (Opens up the "mage-slayer" concept)
PRO: Better HP for melee (This is a big one)
PRO: Better BAB (Less frustration in melee)
CON: Lose Bloodline progression (It's hard to lose SO many extra spells known, plus the level 15 Bloodline Power is a big deal)
CON: Lose full spell progression (I feel like I can live with this)
This path feels like I'm leaning too much towards being melee-capable and giving up a lot of what would make me a good blaster.
Essentially, I'm trying to figure out which option would give me the best chance at being effective in melee all the way to level 18, while still maintaining the ability to step back and blast effectively from afar when needed.
Also, suggestions on how to achieve greater success within either path, or even a third path option that I haven't noticed, are always welcome.