Penny
Female elf (Half Drow) arcanist (twilight sage) 5 (Pathfinder Player Companion: Advanced Class Origins 6, Pathfinder RPG Advanced Class Guide 8)
N Medium humanoid (elf)
Init +4;
Senses low-light vision; Perception +11
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 33 (5d6+15)
Fort +4,
Ref +3,
Will +6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Ranged light crossbow +4 (1d8/19-20) or
. . mwk light crossbow +5 (1d8/19-20)
Special Attacks arcane reservoir (3/8), arcanist exploits (arcane barrier[ACG], dimensional slide[ACG], familiar[ACG], potent magic[ACG])
Arcanist (Twilight Sage) Spells Prepared (CL 5th; concentration +9)
. . 2nd (5/day)—boneshaker[HA] (DC 17), lipstitch (DC 17)
. . 1st (6/day)—ray of enfeeblement (DC 16), thunderstomp[ACG], touch of blindness (DC 16), unseen servant
. . 0 (at will)—detect magic, disrupt undead, light, mage hand, ray of frost, read magic
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Statistics
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Str 8,
Dex 14,
Con 14,
Int 19,
Wis 12,
Cha 8
Base Atk +2;
CMB +1;
CMD 13
Feats Extra Arcanist Exploit[ACG], Improved Familiar, Spell Focus (necromancy)
Traits indomitable faith, resilient, warrior of old
Skills Appraise +8, Diplomacy -1 (-6 to improve other creatures' attitudes towards you), Fly +8, Intimidate -1 (-6 to improve other creatures' attitudes towards you), Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (nobility) +8, Knowledge (planes) +10, Linguistics +11, Perception +11, Sense Motive +7, Spellcraft +12 (+14 to identify magic item properties), Use Magic Device +3;
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Aklo, Celestial, Common, Daemonic, Draconic, Elven, Gnoll, Infernal, Sylvan
SQ condescending, consume life, elven magic, necromantic focus, twilight barrier
Combat Gear potion of cure light wounds (4),
wand of gravity bow (50 charges),
wand of mage armor (50 charges), acid (2), alchemist's fire (2), mineral acid, thunderstone (2);
Other Gear light crossbow, mwk light crossbow,
muleback cords[APG], arcanist starting spellbook, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 3,950 gp
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Special Abilities
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Arcane Barrier (4 hp, 5 minutes) (Su) Use N reservoir (1 first time, 2 second time, etc) as a swift action, to gain temp hp.
Arcane Reservoir +2 DC or CL (8/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Condescending -5 to Diplomacy and Intimidate checks to improve others' attitudes toward you.
Consume Life (Su) Consume dying creature: +2 pts to Arc Res if HD >= your level, or 1 if HD >= 1/2 your level.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dimensional Slide (50 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromantic Focus (Ex) You must prepare at least 1 necromancy spell per castable level.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Twilight Barrier (Ex) When barrier temp hp drops to 0, attacker takes max. temp hp. neg. energy damage.