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Organized Play Member. 36 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Unchained Rogue does not have the ki pool rogue talent that the original rogue has. I was hoping to pick up the ninja trick Vanishing Act, but I need a ki pool to use it. Can I get it by taking ninja trick-> rogue trick -> ki pool?


So we have an oracle looking to take two levels of Paladin with the freedom archteype. She just got 3rd level spells and Blindness/Deafness came up. Our DM said that she could not take it as it violated the code to not remove choice from people. Is this a bit too restrictive?


Had a question I wanted to ask on a situation that came up. I was playing the second Runelords adventure (monk/rogue). We came back to the sanitorium and were refused entry. So here are the facts of what we had.
1. We knew the guy in there was dead, and had died of ghoul fever. He would become a ghoul at midnight.
2. We had a girl rescued from the farm who had ghoul fever. She needed to see a cleric.
3. We had previously saved the sanitorium head guy from an attack, and left with thanks from him the day prior.
4. We were refused entry by a worker, who told us the ghoul fever guy had died and been cremated. I knew he lied thanks to sense motive.

The guy who answered the door said he was going to get the owner. I immediately attempted to open the lock on the door, as I was highly suspicious of the lies and very very uncomfortable with the count down towards ghoul time and the sick girl. Apparently, the guy who answered the door never left the room and instead rang a bell to get the owner (which we never heard). When I opened the door we were immediatly attacked by the owner and both him aides.

My issue comes from after the fight my DM kept coming back arguing that my actions were unlawful. I argued against that.
1. The refusal to allow us in was suspicious
2. I knew the aide lied to us about the body being disposed of and that the man would be a ghoul.
3. We had a sick girl who limited our ability to get help.
4. We knew undead were a big thing, and that necromancy was illegal.

I feel my trying to get in was validated considering the threat and the limited time frame we had. I knew they were acting suspicious and lying, and possibly involved in serial killings. My other issue is that I have done a lot of lawful things that go unnoticed, but suddenly with this I am told I might have to give up my future monk levels.


2 people marked this as FAQ candidate.

Question on the Confident defense ability from the enlightened paladin. It adds Charismas modifier to you Dexterity modifier for AC, but the bonus is still Dexterity. Scaled Fist adds Charisma to AC. I know there was an FAQ for an oracle ability + Enlightened Paladin, but in that case Dexterity was replaced by Charisma and you could not add Charisma to Charisma. Would Confident defense work with the Scaled fist AC bonus?


Hello, I ordered this a month ago and it is now past the 28 day shipping window. I also see the product (Spheres of Power) is listed as out of stock. Could I get an estimate on when this will be in and will ship? Is it also possible to get the pdf copy I bought before it ships?


Hello, my party is about to enter A Gathering of Winds, but I am looking into the later adventures. I have five PCs, and I am reasonably certain they will spare the Wild Watcher in Library of Last Resort. He gives them his banners, but there are not enough for the entire group. What could I add for the fifth item so everyone gets one? I was thinking a circlet with his swarm abilities or his thorn cloak. Should these be limited activation?


So i have a huge undead worm with a bite that can grab. It also has haste on it, so it gets two bite attacks. My question is, if the first bite hits and successfully grabs an opponent, can the second bite be used to attempt to swallow?


Hello, I have a situation I am trying to decide how to handle. The party is playing through the Champion's Belt for Age of Worms (adapted to Pathfinder) and currently have several cursed items that they are unaware of. The paladin picked up the +2 greatsword from the last adventure, which is in fact a sword of beserking. They are about to face the first match and I am concerned about several things.

1. Does the sword force him to kill unconcious people, or can he assume they are dead and not check?
2. Does attacking a surrendered foe cause him to fall? (Heironeous paladin)
3. Can he still lay on hands himself or use Divine Bond?


Hello, my PC got one of these in a recent adventure. He currently wants to ride it in combat. Does anyone have any ideas on how to do this? Does he need to train this griffon first? Would any saddle or armor be transformed into statue form, or would he need to re-saddle and re-armor it every time?


Hello, I have a group that just picked up several cursed items and did not beat the spellcraft to identify them as cursed. Is there any way to tell that the items caused this? Ones like the beserking sword are easy, but a periapt of foul rotting isn't. Is there a way to tell what is causing the curse?


Hello, I have a quick question; in Campion's Belt does the stat block for the ulgurstasta include the spell effects listed? So are haste and bull's strength already included in the block?


Hello, I have a question that came up with the inquisitor's Bane ability. The ability reads: At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.

Our inquisitor was stunned and dropped her weapon. Based off the ability text were it says it resumes if retrieved "before the duration expires", does this mean the ability is still active after she drops it and consumes rounds?

Also what action is it to stop the ability?


Question: we entered a room and a barghest full attacked our barbarian, putting her near death. We retreated and it could not follow, so it attempted to charm monster our alchemist to enter the room. Would this be considered a suicidal/harmful action and be beyond the range of just a charm?


Question: does the bonus the Unchained Barbarian gets apply to CMB/CMD at all?


Hey guys! So about to start this module and was wondering if people could help on some stuff. Running this adventure path using Pathfinder.

1. Is there any way to deworm the potions? Had a hilarious moment where the negative wisdom arcanist force fed the unconcious war priest a wormed cure potion. Now that they are aware of the threat, they are looking at if they can keep the potions but get out the worms. I am not wanting to just give them auto success, but I feel they should have a chance to do this.

2. Treaty negotiation. They are excited to try and roleplay this out, so I was planning on creating some stuff for it. Has anyone got any advice on what I could do?

3. Any info that I should drop to foreshadow later parts of the path? The warpriest got a comment from the Greyhawk librarian about Bucknard/Balakarde being the last to research Kyuss.


Hello, I have a player wanting to go Ascetic Style on his monk, but I am having trouble determining what "effects that augment" are. Would this solely be his unarmed strike damage with the weapon?


Hello, I have a player trying to build a DEX basd magus and I am having some questions with a few of the feats. He was looking at

Slashing Grace
Dervish Dance
Fencing's Grace

These all have similar language on allowing DEX mod to damage with specific weapons, but in the FAQ for Slashing Grace I see the following:
"What exactly does it mean that “You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied?” Can I use a shield? What about a buckler? Can I use flurry of blows? Brawler’s flurry? Two-weapon fighting? Spell combat?...Slashing Grace does not allow most shields, but bucklers work because they don’t occupy the hand. Flurry of blows, brawler’s flurry, two-weapon fighting, and spell combat all don’t work with Slashing Grace. "

Does this mean none of these feats currently work with the magus's spell combat?


Hey, a player of mine got the Inquisitor's Edge guide and I had a questionI could not find the answer to. The feat Hammer and Anvil is not listed as "teamwork" but reads "Benefit: When you and an ally with this feat are flanking an opponent and you are using power attack, you gain an additional +2 bonus to damage against the flanked opponent. The bonus changes to +3 with a two handed weapon and to +1 with an offhand weapon. Commentary – While precise strike does offer a damage bonus for flanking, I found there just weren’t enough offensive options among teamwork feats to support a strength based inquisitor. I designed this feat to help fill that gap."

The commentary and way it works makes me believe it was meant as a teamwork feat. Was it a typo that this was not labeled as such?


Hello, looking to build a kitsune swashbuckler, but I am confused about their shapechanger subtype. I read that the natural shapeshifting abilities allowed you to get around harmful polymorph effects such as baleful polymorph, but a fellow player said this wouldn't work. He said the second failed save would lower my mental abilities and prevent my shapeshifting. He also said that the only spell this would help me against was baleful polymorph, but only if I failed the first save and made the second.

My questions are:

1. Can the shapechanger subtype remove harmful polymorph effects such as baleful polymorph?

2. What polymorph effects are there that can be removed? (assuming I wanted to keep beneficial effects from allies)


8 people marked this as FAQ candidate. 1 person marked this as a favorite.

So I was gearing up to play a monk with a Vow of Silence from Ultimate Magic. This is the first time I will be playing instead of DMing in years, and I was excited to try a different roleplaying style and thought me being less vocal would give our new DM more space. However I am not sure how to proceed; my copy of Ultimate Magic is second printing and lists Vow of Silence on page 51 as giving an increase of "1 ki point for every monk level he possesses." Online all the sources say that the increase is "1 ki point for every 6 monk levels (minimum +1)." Which of these is correct?