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If I were DMing a group who happened upon a being granting wishes, I'd handle it based on their requests. For example, if the wishes are rooted to what the spell is intended for, I'd be ok with it. If it goes above and beyond, then it would depend on the intent of the wish.

If the wish is power, but within reason, then granted, possibly roll to see if there is a negative side effect or not.

If the wish is unreasonable, then they get negative side affects and a loosely interpreted response to their request. "I want to be Immortal!" Turned into an undead vampire with blood thirst, etc.

If they wish for more wishes:

PC: "I want infinite wishes!"

Genie: "As you wish..."

DM: You black out and wake up at the Genie's feet. He looks down at you with a smile.

PC: "What happened?"

Genie: "You got your wish. Infinite wishes lead you nearly to your doom. As a final wish, you asked to revoke all wishes and forget everything that transpired. Have a good life." *disappears*

OR

Genie grants infinite wishes by making that character a Genie, forced into servitude for eternity.


The monster manuals were always my favorite aspect of DND. I GM quite often so they are not only invaluable tools, but a great way to throw the party off. It takes time and effort to create NPCs with class levels and keeping track of everything a 10+ lvl character can do, feats, spells etc. gets kinda hectic. Monster stat blocks solve this problem and come on! MONSTERS!

So Yeah, thank you Paizo for all the great content and keep up the good work. I'll buy every Beastiary you release because I'm a monster fan first and PC fan second.


I'm not sure about everyone else, but I'm a huge fan of easy to apply templates, monster feats, and any tools to customize and properly adjust CR/encounters/etc.

More Animal companions, playable races (although I imagine the races book will contain most of this), Basic animals, PLANTS (Druids want more options for Plantshape), Magical beasts.

I'd also like some more Daemons because they rock and since the Cacodemon is so reminiscent of Doom II I'd like the Imp, Arch Vile and any others that come to mind hehe.

I'm sure there are a million other things I'd like to see, but honestly what I'd like to see most is a good assortment of baddies straight from the minds of the Paizo group. Something original and not just a re-make. I have full faith in you folks and can't wait to get my hands on Beastiary 3!


Dragon's can't swallow whole? Really? Hmm, I'm gonna have to add it in because I don't want my Dragons to go hungry.


I play a druid in a high seas campaign and I feel there is a lack of plant creatures to shape shift into.

Also, Beast Shape has "WEB" as one of the options but as far as I can tell, nothing that is the "animal" type has a web. Spiders are vermin so shrug! Has anyone else found a sturdy beast with web? Maybe a Magical Beast of some sort?


Honestly with access to as many of the books as you are playing, there are quite a few builds that are possible that make this one tame by comparison. HIPS is a very very powerful ability in most of its incarnations, even the core one from Shadowdancer. An intelligent/clever PC that has access to abilities will make sure they are in play and "stack the deck" so to speak in their favor. "Sure I can't hide in my own shadow, but I can hide in your shadow!"

Now, we have almost all the 3.0-3.5 books between our current group members and we play with them. In the homebrew campaign setting we were running the DM could change things on the fly as needed much easier than in reworking something in published adventure. Once the DM decided he wanted to play I said, fine I'll DM, Paizo has some new AP's out and are doing this thing called PFRPG - However I'm not going to allow all the books. There was some complaining but when I explained that I wasn't saying no to all the books period, everyone could each choose one book (so it wasn't like they were sitting there as wasted money) and anyone could use anything...

I agree with you, and I value fun over all else. My main concern to be honest isn't that he is going to thwart everything I throw at him, its that I won't be able to challenge his character enough to be enjoyable. I've decided to just let things go as they are and play and deal with it as it comes at me. He is playing a Chaotic Good character so he's not out to just screw everyone over and he's a pretty responsible PC to be honest. So as long as everyone is having fun, I'm happy. Just wanted to see what people thought, and yes, the more splat you let PCs use, the more splat you get. Thanks for everyone's help!


hogarth wrote:
Hunterofthedusk wrote:
well, I know that the shadow dancer specifically mentions shadows, and that they cannot hide in their own shadow. I would count the concealment as "your own shadow". But that's just me

Note that the incarnum class in question says it works as the Ranger ability, and the Ranger ability says nothing about not being able to hide in your own shadow; you just need concealment (which he has) or cover.

Of course, the DM's rule is law. But it's not really much better or worse than Greater Invisibility, IMO.

The difference is that he has this ability at will which means constantly active. Stacked with Dark Stalker from Lords of Madness along with a crazy stealth check, fast stealth, and spring attack, you have someone with Greater invisibility at ALL times. Sure there are ways around it, but most that are practical are either eliminated by Dark stalker, impossible without a ridiculous perception, or spells which are either too high level to ever really come into effect that often, or don't work due to the fact that he isn't "invisible" but is using a skill.

So as DM I have a character that can not be targeted most of the time, can hit targets without ever being seen and deal sneak attack dmg to boot. Its a very formidable build. I guess my next step is to start reading threads on how to foil stealth characters, course only about 1/4 of those tricks will work...


Hunterofthedusk wrote:
But with the ability he has here, he could just stand in the middle of a wide open area with people all around him, and not be seen. It just doesn't make sense. I would say he needs some other form of concealment or cover. Or at least have him make some attempt to hide.

True you can't use stealth while attacking, which means he sneaks up, gets sneak attack damage, but with spring attack he continues his move action after the attack, so he hides at the end of his move action. So in that case would the sniping rules apply?


I have a question about the Magic of Incarnum splat book. I am running a PF game with the complete books, psionics, and Incarnum as available options for the PCs. One of my players has an optimized stealth character. I know he has some Totemist levels, and he is headed to the Umbral Disciple (cool class concept btw). My problem is with one of the class features and its application in game.

"Embrace of Shadow": Basically is gives you concealment 10% and you get another 10% per point of essentia you invest in it. If the concealment bonus is 20% or higher it gives you the hide in plain sight ability. Unfortunately, it is worded in a way that has me a bit vexed.

Ok as I read it, the ability gives you Hide in plain sight, which means you can perform a hide check while being observed, but still need some form of cover. The way the pc reads it and intends to use it is that the 20% concealment IS the cover and he can hide in plain sight anywhere, including in between spring attacks.

Also, if he is indeed constantly able to use hide even without cover other than the shadows of that ability, when he spring attacks someone, he can hide as part of his move action. Not sure if the sniping rules would apply in this case, but he would effectively be invisible allowing sneak attacks and making him a very hard target seeing as you'd need to spot him to target him with any spell/effect/ or attack.

Any help with this would be appreciated.


Sorry, had to delete first post as I didn't think about infringement issues with posting ability verbatum.

I have a question about the Magic of Incarnum splat book. I am running a PF game with the complete books, psionics, and Incarnum as available options for the PCs. One of my players has an optimized stealth character. I know he has some Totemist levels, and he is headed to the Umbral Disciple (cool class concept btw). My problem is with one of the class features and its application in game.

"Embrace of Shadow": Basically is gives you concealment 10% and you get another 10% per point of essentia you invest in it. If the concealment bonus is 20% or higher it gives you the hide in plain sight ability. Unfortunately, it is worded in a way that has me a bit vexed.

Ok as I read it, the ability gives you Hide in plain sight, which means you can perform a hide check while being observed, but still need some form of cover. The way the pc reads it and intends to use it is that the 20% concealment IS the cover and he can hide in plain sight anywhere and effectively he is invisible.

Also, if he is indeed constantly able to use hide even without cover other than the shadows of that ability, when he spring attacks someone, he can hide as part of his move action. Not sure if the sniping rules would apply in this case, but he would effectively be invisible allowing sneak attacks and making him a very hard target seeing as you'd need to spot him to target him with any spell/effect/ or attack.

Any help with this would be appreciated.